Saprophyte
One day you noticed an odd growth on your body, a strange ridge pushing up the skin. Inspecting the wound revealed fibrous material underneath that stretched out like feelers. From then on, your body became a breeding ground for all kinds of fungi. Those growths have overtaken what was your original form, but you remain who you were. The reason? Grandmother Spore saw something in you and bestowed her strange blessings on you.
Level 7 Saprophyte
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Necromancy, Spells: One expert
Ambulatory Fungus: You lose all the traits from your original ancestry and become an ambulatory fungus. You ignore any effect that would transform you. You have the following traits:
- Senses: Awareness 15
- Digestive Enzymes: You can use an action to target one object that was previously a flesh-and-blood creature. You touch the target and cause it to dissolve. You become immune to deprivation from hunger and thirst until the end of the quest.
- Sensory Spores: You can use an action to release a blast of spores from your body into a Size 5 space centered on you. The spores create moderate obscurement in the space until the end of the round, at which point they settle on all surfaces within that space. For 24 hours, you can use an action to switch your senses from your body to the space containing the spores until you use an action to switch your senses back or you become unconscious. Large fire effects clear the space of spores and end this effect early. You can use this trait three times per day. You regain expended uses after you rest.
Dissolving Touch: You can use an action to target one flesh- and-blood creature in reach. Make a roll using an attribute of your choice against the target’s Agility. On a success, the target takes 3d6 damage and becomes poisoned (luck ends). At level 10, the target instead takes 5d6 damage
Level 8 Saprophyte
Health: +12, Bonus Damage: +1d6
Spells: One expert
Calming Spores: You can use an action to release a cloud of spores from your body into a Size 5 space centered on you. The spores create moderate obscurement in the space for 1 minute. Each breathing creature in the space when the cloud appears or that enters it and that is not a fungus makes a Strength roll. On a success, the creature becomes immune to these spores for 24 hours. On a failure, the creature heals 2d6 damage and becomes Will impaired (luck ends). Until this affliction wears off, the creature is immune to the frightened affliction, makes rolls to attack with 1 bane, and its attacks deal half damage. If the creature is harmed while under this effect, it ends the affliction on itself. Once you use this talent, you lose access to it for 1 hour.
Level 10 Saprophyte
Health: +12 Bonus Damage: +1d6
Spells: One master
Flesh-Eating Spores: You can use an action to release a cloud of spores from your body into a Size 5 space centered on you. The spores create heavy obscurement in that space for 1 minute. Each creature that starts its turn in the area or enters it and is not a fungus takes 1d6 damage and makes a Strength roll. On a failure, the creature loses 3d6 Health and becomes weakened (luck ends). Once you use this talent, you lose access to it for 1 hour.