Saprophyte

One day you noticed an odd growth on your body, a strange ridge pushing up the skin. Inspecting the wound revealed fibrous material underneath that stretched out like feelers. From then on, your body became a breeding ground for all kinds of fungi. Those growths have overtaken what was your original form, but you remain who you were. The reason? Grandmother Spore saw something in you and bestowed her strange blessings on you.

Level 7 Saprophyte

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Necromancy, Spells: One expert
Ambulatory Fungus: You lose all the traits from your original ancestry and become an ambulatory fungus. You ignore any effect that would transform you. You have the following traits:

Dissolving Touch: You can use an action to target one flesh- and-blood creature in reach. Make a roll using an attribute of your choice against the target’s Agility. On a success, the target takes 3d6 damage and becomes poisoned (luck ends). At level 10, the target instead takes 5d6 damage

Level 8 Saprophyte

Health: +12, Bonus Damage: +1d6
Spells: One expert
Calming Spores: You can use an action to release a cloud of spores from your body into a Size 5 space centered on you. The spores create moderate obscurement in the space for 1 minute. Each breathing creature in the space when the cloud appears or that enters it and that is not a fungus makes a Strength roll. On a success, the creature becomes immune to these spores for 24 hours. On a failure, the creature heals 2d6 damage and becomes Will impaired (luck ends). Until this affliction wears off, the creature is immune to the frightened affliction, makes rolls to attack with 1 bane, and its attacks deal half damage. If the creature is harmed while under this effect, it ends the affliction on itself. Once you use this talent, you lose access to it for 1 hour.

Level 10 Saprophyte

Health: +12 Bonus Damage: +1d6
Spells: One master
Flesh-Eating Spores: You can use an action to release a cloud of spores from your body into a Size 5 space centered on you. The spores create heavy obscurement in that space for 1 minute. Each creature that starts its turn in the area or enters it and is not a fungus takes 1d6 damage and makes a Strength roll. On a failure, the creature loses 3d6 Health and becomes weakened (luck ends). Once you use this talent, you lose access to it for 1 hour.