Psychic abilities are uncommon in the lands of Rûl, but those who have such gifts are tireless in finding ways to use them. Seekers are likely to have awakened their abilities during the stress of combat. Upon shedding the shackles restraining the mind, seekers use their mental powers to augment attacks, to ignore the chaos of battle, and to find the best place to strike enemies. In fact, the term seeker comes from the ability to use the third eye to seek weaknesses to exploit.
The seekers’ methods are a recent innovation, born in secluded sanctuaries for those seeking enlightenment and freedom from the darkness that drowns the world. Anyone might pursue this path, but it suits either those who have combat training or who already possess a quickened mind. Mastering seeker techniques involves harnessing the mind’s focus to attack with incredible accuracy.
Level 7 Seeker
Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover one psychic tradition or learn one spell from a psychic tradition.
Anticipate Failure While your mind is focused (see Psychic Traditions in chapter 4), you can pick up stray thoughts and emotions from creatures around you, and then use that information to your advantage. If you fail on an attack roll, you can end your focus to turn the failure into a success.
Mental Might While your mind is focused, you make attack rolls with 1 boon.
Level 10 Seeker
Characteristics. Health +3
Enlightened Focus While your mind is focused, you have a +5 bonus to Health, a +2 bonus to Speed, and your weapon attacks deal 1d6 extra damage.
Swift Focus On your turn, you can use a triggered action to focus your mind. Once you use this talent, you must wait 1 minute before you can use it again.