Shamans stand on the border between the living and the dead. Able to pierce reality’s veil and behold the disembodied spirits trapped between, shamans use magic to bargain with those spirits and gain their assistance. As part of their training, shamans call forth and bind a spirit from the Underworld as a guide and aid. This spirit might be that of an ancestor, an animal, or something else. Normally, such a spirit follows the shaman, unseen and unnoticed, but when the shaman wills it, the spirit manifests and lends its capabilities to its master.

Level 3 Shaman

Attributes. Increase two by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language or add a common or wilderness profession.
Magic You discover a tradition or learn one spell.
Bound Spirit You have a spirit bound to you, and you learn the bound spirit spell.

Level 6 Shaman

Characteristics. Health +3
Magic You discover a tradition or learn one spell.
Durable Spirit The bound spirit’s Health now equals twice your healing rate.

Level 9 Master Shaman

Characteristics. Health +3, Power +1
Magic You discover a tradition or learn one spell.
Protector Spirit Your bound spirit protects you and members of your group. When a protected creature within the reach of your spirit is attacked, the attacker makes the attack roll with 1 bane. A protected creature within 1 yard of your spirit makes any challenge roll to resist attack with 1 boon.