Using Air spells to lift themselves off the ground, skydancers move with incredible speed and grace, able to swoop, climb, dive, and perform other aerial stunts. Skydancers specialize in a fighting technique devised by the sylphs that gives them a decided advantage in aerial combat. The combination of magic with this fighting style makes them formidable adversaries whenever they take to the air.
Level 7 Skydancer
Attributes. Increase three by 1
Characteristics. Health +4, Power +1, Speed +2
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Air tradition or you learn one Air spell.
Nimble Flier While you are flying, your movement does not trigger free attacks, you make attack rolls with 1 boon against targets that do not have the flier trait, and you make Agility challenge rolls to resist attacks with 1 boon.
Level 10 Skydancer
Characteristics. Health +4, Speed +2
Magic You learn one spell.
Dance the Sky On your turn, you can expend the casting of an Air spell to gain the flier trait. If you do so, you have the flier trait for a number of minutes equal to 1 + the rank of the spell whose casting you expended.