Slayer
The scars on your body tell the story of your life. A row of puckered dimples marks the time when a monster bit a chunk out your shoulder. You lost an ear to a lamia. The melted part of your face came from a flock of drakes swarming you. You’re ugly as sin, but you’re as tough as they come. You’ve seen a lot, fought a lot, and come through each fight with your life intact. You have yet to find something that can kill you, and you’re not about to quit looking.
Level 7 Slayer
Attributes: Increase three attributes by 1 each.
Health: +18, Bonus Damage: +1d6
Savage Strikes: You treat all melee weapons and unarmed strikes as having the Brutal trait. If the weapon already has the Brutal trait, when you roll damage for attacks using it, you treat any 1 or 2 on a die rolled for damage as if you had rolled a 3.
Overwhelming Force: When you get a critical success with an attack using a melee weapon, the target takes an extra 1d6 damage and makes a Strength roll. On a failure, the target falls prone, and becomes weakened (luck ends).
Level 8 Slayer
Health: +18, Bonus Damage: +1d6
Shrug it Off: You can use this talent when you take 20 damage or more, but are not incapacitated. You heal all damage. You can use this talent once, or twice at level 10. You regain expended uses of it after you rest.
Level 10 Slayer
Health: +18, Bonus Damage: +1d6
Kill or Be Killed: Each time you take damage, increase your supply of Bonus Damage dice by 1d6. The increase lasts until the end of your next turn.
Brutality: When you deal 20 damage or more to a creature, the target makes a Strength roll. On a failure, it takes an extra 3d6 damage.