The ultimate shooter, a sniper is trained to dig into a position and take out targets from afar with deadly precision. They are often used to take out an enemy’s commanding officer, disable aggressors, and even to assassinate political targets. The sniper is typically a loner but is also trained to use their squad as spotters of targets, so they can take on a support role to protect their mates.

Level 7 Sniper

Attributes Increase three by 1
Characteristics Perception +1, Health +3
Professions and Languages You speak another language or add a martial or wilderness profession to your list of professions.
Sniper Position You can use an action to set up a sniper position. As long as you do not move from this position, you make attack rolls with two-handed crossbows, rifles, and longrifles with 1 boon and deal +1d6 extra damage. The sniper position counts as half-cover against ranged attacks.
Disabling Shot While in your sniper position, you can use a triggered action as you attack a target to disable them. If the attack deals any damage to the target, the target becomes stunned for 1 round.

Level 10 Sniper

Characteristics Perception +1, Health +3
Catastrophic Brain Shot While in your sniper position and your attack roll with a rifle or longrifle results in 20+ and beats the target number by 5, you can use a triggered action to make the target takes damage equal to its Health.
Groupsight While in your sniper position, you can make an attack against any target that your group can see, even if you cannot see the target. If you can see the target, you make the attack roll with 1 boon.