Soul Taker

When the specter of death appeared before you, you fell to your knees, certain that your time on Erth had come to its ends. Rather than be whisked away to the forgetting place, you found the darkness embracing you, merging its essence with your own. Only then did you realize what was being asked of you. Lord Death had chosen you to be his herald, his bringer of doom, and ender of lives. The shadow of death lays upon you. It goads you to hunt down those who refuse to heed Death’s call and end their existence.
Being chosen in this manner elevates you to the position of soul taker, a small society of mortals deemed fit for carrying out the Great End’s wishes. Normally, the divine influence haunts your body, offering few clues about your nature to the people around you. However, when you do Death’s work, shadows gather around you, transforming you into a wriggling knot of umbral, questing tentacles that reach forth to caress your foes. You call to your hand the scythe of finality, and use it to tear the souls from the living as your master commands.

Level 7 Soul Taker

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Destruction, Spells: One expert
Reaper’s Scythe (Magical): You can use an action to call for a magical scythe, which comes flying to your hand from out of nowhere. Each enemy within 5 yards of you makes a Will roll. Angels, demons, faeries, fiends, spirits, and undead get an automatic success. On a failure, the enemy becomes frightened of you for 1 minute.
The weapon remains until it leaves your hand, at which point it evaporates into black smoke. The scythe is a two-handed melee weapon that deals 3d6 damage and has the Brutal, Nimble, and Slashing traits. Finally, when you attack with this weapon, you can use Will in place of the attribute roll you would normally use.
On Death’s Wings (Magical): You can use a reaction when a creature within 20 yards becomes incapacitated to teleport to an empty space of your choice within reach of that creature. The target makes a luck roll as if it were the end of the round.

Level 8 Soul Taker

Health: +12, Bonus Damage: +1d6
Spells: One expert
Detect Life: You know the exact position of each living thing within 10 yards.
Pall of Death (Magical): You can use this talent when you cause a creature to become incapacitated. Magical shadows fill a Size 5 space centered on you and remain there for 1 minute. The shadows create moderate obscurement for all creatures other than you.

Level 10 Soul Taker

Health: +12 Bonus Damage: +1d6
Spells: One master
Spared from Death: You can use this talent when you make a luck roll as a result of being incapacitated. Roll an additional d20 and use any result you like.
Time to Die: If you wield the Reaper’s Scythe, you can use an action to teleport to an empty space within reach of one flesh-and-blood enemy within 10 yards. When you arrive, make a Will roll with 1 boon against that enemy’s Strength. On a success, the enemy takes 20d6 damage. If the enemy becomes incapacitated as a result, it dies. Otherwise, the enemy becomes cursed for 24 hours. If you get a failure, you regain the use of this talent, but you must wait at least 1 minute before you can use it again. Once you successfully use this talent, you lose access to it until after you rest.