Spellweavers weave threads of magical energy into mundane pieces of ammunition, allowing magical effects to be propelled across great distances. Many spellweavers imbue ammunition with spells and then bestow those projectiles upon keen-eyed allies who are skilled with ranged or thrown weapons.
Level 7 Spellweaver
Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language or gain a profession.
Magic You discover one tradition or learn one spell.
Enchanted Ammunition You can use an action to touch a piece of ammunition and expend a casting of a spell whose rank cannot exceed more than half your Power and that affects an area or that targets a point in space or a point within your reach. You bind the spell to the piece of ammunition, where it remains until fired.
When you or another creature makes an attack using enchanted ammunition, the attack roll is made with 1 boon. On a success, the spell bound to the ammunition is expended and takes effect as if you had just cast it. The spell’s area either is an area centered on a point within the target’s space or originates from that point.
Level 10 Spellweaver
Characteristics. Health +2
Magic You learn one spell.
Greater Magic Ammunition When you use the Magic Ammunition talent, you can expend a casting of a spell of any rank that you have learned.