Conjuration magic creates physical creatures and objects by weaving together threads of magical energy. Normally, the magic responsible for these creations unravels in time, the spell weakening until the conjured items dissipate in a cloud of sparkling energy. Efforts to make these creations persist longer have had mixed results, though Conjuration spells of higher ranks are evidence of successful attempts. Among those who have made a study of the art, the thrallbinders have had the greatest success.

Using advanced techniques uncovered through research and experimentation, they can bring forth powerful thralls to do their bidding.

The thralls that thrallbinders create vary as wildly as do their creators and can take almost any form their creators desire. Some thralls look almost human, while others resemble beasts, and others still appear to be masses of writhing tentacles, creations of gear and cog, or just about anything else. Regardless of their forms, thralls have the same basic characteristics as given below.

Level 3 Thrallbinder

Attributes. Increase two by 1
Characteristics. Health +1, Power +1
Languages and Profession. You can speak another language or add a wilderness profession to your list of professions.
Magic You discover the Conjuration tradition or you learn one Conjuration spell.
Conjured Thrall You can use an action to conjure a thrall. Choose a cube of space originating from a point within short range, and the thrall appears in that space. The thrall counts as a creature you have created by a Conjuration spell you have cast. It remains until you complete a rest or until the thrall is destroyed, at which point it disappears. The thrall is friendly to you and members of your group. It takes one turn per round, acting when you do, and performs as you direct it (not an action) provided it remains within medium range. You can use this talent a number of times equal to your Power, but you cannot have more than one thrall at a time. You regain expended uses of this talent when you complete a rest.
Directed Strike When a thrall you have created using a talent gained from this path would attack, you can use a triggered action and expend the casting of a Conjuration spell to grant 1 or more boons on the attack roll. The number of boons granted equals the rank of the spell whose casting you expended (minimum 1 boon).
Infusion of Magic If a thrall you have created using a talent gained from this path is within short range of you, you can use an action and expend the casting of a rank 1 or higher Conjuration spell to heal the thrall. The thrall heals 1d6 damage per rank of the spell whose casting you expended.


Conjured Thrall


SIZE 1/2 construct


Perception 6 (-4); darksight
Defense 11; Health 14
Strength 12 (+2), Agility 9 (-1), Intellect 6 (-4), Will 12 (+2)
Speed 8
Immune damage from disease or poison; asleep, diseased, fatigued, poisoned


ATTACK OPTIONS


Appendage (melee) +2 (1d6)

Level 6 Thrallbinder

Characteristics. Health +1
Magic You learn one spell.
Improved Conjured Thrall When you use your Conjured Thrall talent, you can create an improved conjured thrall instead of a conjured thrall. Whenever you use Infusion of Magic to heal this thrall, you instead heal damage equal to 2d6 per rank of the spell whose casting you expended.


Improved Conjured Thrall


SIZE 1 construct


Perception 6 (-4); darksight
Defense 11; Health 42
Strength 13 (+3), Agility 9 (-1), Intellect 7 (-3), Will 13 (+3)
Speed 10
Immune damage from disease or poison; asleep, diseased, fatigued, poisoned


ATTACK OPTIONS


Appendage (melee) +3 plus 1 boon (2d6)


Level 9 Master Thrallbinder

Characteristics. Health +1, Power +1
Magic You learn one spell.
Greater Conjured Thrall When you use your Conjured Thrall talent, you can create a greater conjured thrall instead of a conjured thrall. Whenever you use Infusion of Magic to heal this thrall, you instead heal damage equal to 3d6 per rank of the spell whose casting you expended.


Greater Conjured Thrall


SIZE 2 construct


Perception 6 (-4); darksight
Defense 11; Health 84
Strength 15 (+5), Agility 9 (-1), Intellect 8 (-2), Will 14 (+4)
Speed 10; flier
Immune damage from disease or poison; asleep, diseased, fatigued, poisoned


ATTACK OPTIONS


Appendage (melee) +5 plus 1 boon (3d6)


SPECIAL ACTIONS


Double Attack The thrall makes two appendage attacks