For all their effectiveness in battle, flails demand much from their wielders. The weapons’ construction make them difficult to control and more than one student has cracked themselves upside the head when the weighted end whips back. You, though, have made it your life’s work to make yourself a master of these weapons and in your hands they become as living things.
A flick of your wrist sends the weight spinning toward your foe to crash through its defenses and land a deadly hit. You sacrifice versatility by your singular focus, but few equal you in hand-to-hand fighting.
Level 7 Thresher
Attributes Choose three attributes and increase each by 1.
Characteristics Health +5
Flail Discipline You can wield a flail in your off-hand. Your attacks with flails ignore the Defensive property of weapons, and whenever you roll a 15 or higher on an attack roll made using a flail and succeed, you can move a target that is your Size or smaller to any empty space in your reach.
Level 10 Thresher
Characteristics Health +5
Whirling Flails If you wield two flails, one in each hand, you can use an action to whirl them around you. Each creature within 2 yards of you must get a success on an Agility challenge roll with 1 bane or take 4d6 damage. Once you use this talent, you must wait 1 minute before you can use it again.
Flail Maneuver You make attack rolls to disarm when using a flail with 1 boon. In addition, you make attack rolls when you use the Driving Attack, Lunging Attack, and Unbalancing Attack melee attack options (see Shadow, page 50) with 1 boon.