With a set of tools, a few parts, and a light application of magic, you create wondrous devices and objects imbued with magic that are capable of producing a variety of effects. Technomancy is the primary magic tradition that enables you to practice your craft, as the fundamental inner-workings of its spells provide you with the knowledge to construct long-lasting magical devices. At the start of the path, you cannot always predict what properties your creations will have, but with time and experience helps, you can attain mastery of the techniques you’ve learned, allowing you to build with efficiency and precision.
Level 3 Tinker
Attributes Increase two by 1
Characteristics Health +2, Power +1
Languages and Professions You speak another language or add another area of scholarship to your list of professions.
Magic You discover the Technomancy tradition or you learn one spell.
Bits and Bobs You have a bag filled with spare parts and scraps that you use to assemble your wondrous devices. The bag and its contents are worthless to anyone other than you or another tinker. If you lose your bag, you can replace it. The bag counts as an uncommon item worth 1 gc.
Wondrous Devices If you have a tool kit, you can use an action to start creating a wondrous device. You must concentrate for 1d6 minutes, during which time you use your tools to assemble the item from materials you carry on your person. When you finish, you create a random enchanted object (using the tables in Shadow of the Demon Lord). The object remains until you complete a rest, at which point it crumbles into spare parts, which you can then return to your bag. You choose the form the object takes, but the GM randomly determines its property. You can have a number of enchanted objects from this talent equal to 1 + your Power score at a time. If you exceed this number, you lose an enchanted object created by this talent of the GM’s choice.
Level 6 Tinker
Characteristics Health +2
Magic You learn one spell.
Superior Tinkering Enchanted objects you create using your Wondrous Devices talent have two properties instead of one.
Level 9 Master Tinker
Characteristics Health +2, Power +1
Magic You learn one spell.
Superior Devices When you use your Wondrous Devices talent, you can roll twice for each property and choose the ones you like best.