Traveler
You have had your fill of chains and ropes, bindings and obligations. You sought out the secrets of Teleportation to liberate you from all constraints. Now free, there is nowhere in the world that you cannot go. No wall is too high, no door too secure, no distance too far to thwart you. You are the traveler, and the world is yours to explore.
Level 7 Traveler
Attributes: Increase three attributes by 1 each.
Health: +6
Languages: Any one
Traditions: Teleportation, Spells: One master
Misdirect Missile (Magical): You can use a reaction when an enemy you can see makes a ranged attack against you to teleport the missile so that it flies toward a different creature or object within 15 yards of you. The enemy resolves its attack against the new target instead and makes the roll with 1 bane. Once you use this talent, you lose access to it (luck ends).
Spatial Fluctuations (Magical): Whenever you teleport, you impose 1 bane on rolls to attack you until the end of your next turn.
Level 8 Traveler
Health: +6
Spells: One master
Constant Traveler (Magical): You gain the Teleport 10 trait.
Level 10 Traveler
Health: +6
Spells: One master
Far Traveler (Magical): You can use an action to teleport people around you. You and each creature inside a Size 5 space centered on you appear in empty spaces inside a Size 5 space you can see.