Valkyrie

Hate, the goddess of war, strides across the battlefields, inspiring combatants to ever greater acts of violence. Perhaps it was on one such killing ground that you spotted the terrible figure of Death’s most ruinous daughter. Locking eyes with the goddess, you felt your soul torn free, watched as Hate inspected it, and cried out when she restored it to your flesh, bound to her service. You have become a valkyrie, one of the choosers of the slain. Battle calls to you wherever you go.

Level 7 Valkyrie

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: War, Spells: One expert
Chooser of the Slain (Magical): You can use a reaction when a creature within 15 yards becomes incapacitated to teleport to an empty space of your choice within 5 yards of the creature that enabled the use of this talent. When you arrive, if you can reach the target, you can claim its soul. The target dies and you gain the goddess’s blessing for 1 minute. Each enemy within 5 yards of you becomes vulnerable for as long as it remains there and your attacks against vulnerable targets deal an extra 2d6 damage.
War Ensemble (Magical): If you are not injured and you lack the confused, controlled, stunned, and unconscious afflictions, allies within 5 yards of you roll to attack with 1 boon and become immune to the frightened affliction for as long as they remain there.

Level 8 Valkyrie

Health: +12, Bonus Damage: +1d6
Spells: One expert
Blessing of Hate (Magical): You can use a reaction when an ally within 10 yards succeeds on a roll to attack to enable the ally to deal an extra 2d6 damage.

Level 10 Valkyrie

Health: +12 Bonus Damage: +1d6
Spells: One master
Angel of Battle: Hate rewards your service by transforming you into one of her dreaded angels. You become immune to the asleep, frightened, and poisoned afflictions. You grow no older and you ignore the effects of deprivation, infection, and exposure. Great wings covered in black feathers spread from your back, granting you the Fly trait. Finally, all creatures within 50 yards roll to attack with 1 boon and their attacks deal an extra 1d6 damage.