On the battlefi eld, when the screams of the dying rise above the clash of steel, when the stench of blood, shit, and death hangs heavy in the air, some fi nd it harder to keep control and maintain their focus. Their minds fracture under the strain, and madness takes over, driving these warriors to acts of appalling violence. The jotun believe that a spirit of battle fills such warriors and lends them power. Mostly drawn from the ranks of berserkers, fighters, and juggernauts, spirit warriors embrace their madness as they shrug off their enemies’ attacks and tear their foes to pieces.
Level 7 Warrior Spirit
Attributes. Increase three by 1
Characteristics. Health +5
Languages and Profession. You can speak another language and add a profession.
Eschew Armor While you are not wearing armor or using a shield, you have a +2 bonus to Defense.
Spirit of the Warrior On your turn, you can choose to gain 1 Insanity. You do not become frightened from gaining Insanity in this way. Instead, for a number of rounds equal to your Insanity total, you gain the following benefits:
- You make attack rolls and challenge rolls with 1 boon.
- You take half damage from fi re and weapons.
- At the end of each round, roll a d6. On a 1, the GM controls your character until the end of the next round. On a 2–5, you act normally until the end of the next round. On a 6, as 2–5 but your attacks with weapons deal 1d6 extra damage.
Level 10 Warrior Spirit
Characteristics. Health +5
Greater Spirit of the Warrior While you are under the effects of Insanity gained from your Spirit of Battle talent, your weapon attacks deal 1d6 extra damage. As well, the bonus to Defense from the Eschew Armor talent increases to +4.