Through extensive study of Water magic, wavebenders apply the characteristics of their favored spells to almost everything they do. Mobile and difficult to pin down, wavebenders can move about unfettered in battle, able to position themselves where they can be most useful.
Level 7 Wavebender
Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Water tradition or you learn one Water spell.
Fire Resistance You take half damage from fire.
Flowing Magic When you use an action to cast a Water spell, you can move up to half your Speed before or after you cast the spell. This movement does not trigger free attacks.
Swimmer You ignore the effects of moving across difficult terrain when you swim.
Level 10 Wavebender
Characteristics. Health +3
Magic You learn one spell.
Storm Surge When you cast a Water attack spell, you make the attack roll with 1 boon and you impose 1 bane on challenge rolls made to resist your spell. In addition, your Water spells that deal damage deal 1d6 extra damage.
Tidal Casting When you cast a Water spell, you can choose any number of creatures within short range of you and either move the chosen creature away from you or toward you. Each creature can be moved up to a number of yards equal to your Power score.