Having vowed to protect the land, woodwoses call upon power from the natural world to carry out their obligations. Woodwoses lose much of the appearance gained from their ancestries, becoming more plantlike over time. Their skin becomes like bark, their eyes shine with emerald light, and new leaves sprout across their bodies.
Level 7 Woodwose
Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language or add a profession.
Magic You discover the Nature tradition or learn one Nature spell.
Power of Nature While under the effects of the oak hide Nature spell, you take half damage from fire.
As well, when you attack with an item imbued by the magic acorns spell, your attack deals 1d6 extra damage.
Forest Hide When you are in an area obscured by foliage, you can use a triggered action to expend the casting of a Nature spell. You become invisible for a number of rounds equal to 1 + the rank of the spell whose casting you expended.
Level 10 Woodwose
Characteristics Health +2
Magic You learn one spell.
Nature Bond You can use an action to transform into a tree, bush, or similar plant that would normally be found in your environment. You remain in this form for up until you complete a rest, during which time you count as an object of your Size and are indistinguishable from an ordinary plant. You remain aware of your surroundings and can make Perception rolls. You can’t do anything else other than end the effect, which you can do at any time using a triggered action. You resume your normal form if you become incapacitated while in this form. If you rest while in this form, you heal all damage at the end of the rest.
Nature’s Resilience When you cast a Nature spell, you gain a bonus to Health equal to your Power for 1 minute. The bonus is cumulative with other uses of this talent.