Zealot

You believe the gods made you for a special purpose. You feel it in your bones, at the very core of your being. You have confidence that the divine watches over you and aids you in times of need, provided you remain constant and faithful.
Some call you a fanatic, and you’ve heard yourself described as deluded, misguided, and insane to boot. But you make no apologies for your zeal. You believe in your gods and they, in turn, believe in you. You have read the scriptures and have heard the voice of the divine thunder in your mind. Your purpose is clear; no one will stand in your way.

Level 7 Zealot

Attributes: Increase three attributes by 1 each.
Health: +18, Bonus Damage: +1d6
Unwavering Faith: You impose 1 bane on rolls against your Intellect and Will.
Zealous Strike: When you attack a target that has not yet taken a turn in the round, you can roll an additional d20 and use either result. If both rolls result in successes, your attack deals an extra 1d6 damage. This extra damage increases to 3d6 at level 10.

Level 8 Zealot

Health: +18, Bonus Damage: +1d6
To Suffer is To Live: When you are harmed, you make attribute and luck rolls with 1 boon until the end of your next turn.

Level 10 Zealot

Health: +18, Bonus Damage: +1d6
Righteous Wrath: If you are not confused, controlled, stunned, or unconscious when you become injured, you can use this talent to embrace your righteous fury for 1 minute. Once per round, while you are under the effects of this talent, you can add 10 to the result of any an attribute roll or luck roll you make. In addition, you count as if you had rolled a critical success whenever the result of your roll exceeds the target number by at least 5.