Area Six cubes, each 1 yard on a side, within long range
Duration 1 minute
Darkness fills each cube, totally obscuring its space and blocking all nonmagical vision other than truesight. Assign a number, from 1 to 6, to each cube. When a creature enters one of the cubes, it must make an Intellect challenge roll to choose which cube it exits. On a success, the creature instantly exits into an open space from the chosen cube. On a failure, the creature rolls a d6 to determine the cube from which it exits. In either case, the creature decides in which direction it exits the cube.