Arcana Focus (Cantrip) You learn one rank 0 Arcana spell and gain the Simple Spells talent.

Simple Spells When you complete a rest, roll a d6 + 1. The total of your roll is the number of extra castings you have for rank 0 spells you have learned. When you would cast a rank 0 spell, you can expend one of these extra castings instead of expending a regular casting.

Dismiss Magic (Sense Magic) At any time, you can use a triggered action to end the effect of a spell you cast. In addition, you can use an action to attempt to end an ongoing spell effect that affects a creature, object, or area you can see within medium range. Expend the casting of a spell you have learned and then make an Intellect challenge roll. If the spell whose casting you expended is of a rank lower than the spell you would end, you make the roll with 3 banes. If the spell’s rank is higher than that of the effect you would end, you make the roll with 3 boons. On a success, you end the spell.

Magical Rejuvenation (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate. For 1 round, whenever you cast a spell, you immediately regain the casting of that spell. Once you use this talent, you must complete a rest before you can use it again.

Arcane Defense (Counterspell) Whenever you cast an Arcana spell, you create a field of magical energy, which lasts for 1 round, that protects you from harm. Until the effect ends, you impose 1 bane on attack rolls made against you.

Improved Magical Rejuvenation (Spell Recovery or Improved Spell Recovery) You can use Magical Rejuvenation one additional time between rests.