Chaos Focus (Cantrip) You learn one rank 0 Chaos spell and gain the Controlled Chaos talent.

Controlled Chaos Whenever you cast a Chaos spell and the effect instructs you to roll a d6 and the die is not for damage, you can roll an extra die and use either result.

Impose Chaos (Sense Magic) Whenever an attack roll or challenge roll is made by a creature within short range of you, you can use a triggered action and expend the casting of a rank 0 Chaos spell to force that creature to roll a chaos die (a d6). The target applies an odd number as a penalty and an even number as a bonus to the triggering roll.

Chaotic Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to harness Chaos magic. Make a Will challenge roll and find the result on the following table. Once you use Chaotic Recovery, you must complete a rest before you can use it again.

TotalEffect
0 or lessYou gain 1d6 Insanity.
1-4You gain 1d3 Insanity but heal damage equal to half your healing rate.
5-9You heal damage equal to half your healing rate.
10-14You heal damage equal to your healing rate and regain the casting of one spell you have learned.
15-19You heal damage equal to twice your healing rate and regain the casting of one spell you have learned.
20 or moreYou heal all damage, remove 1 Insanity, and regain up to two castings of spells you have learned.

Chaotic Defense (Counterspell) When a creature you can see attacks you with a spell, you can use a triggered action to force the creature to make the attack roll with a chaos die (see Impose Chaos) or you to make the challenge roll to resist the spell with a chaos die. If the triggering creature rolls a 1 on the chaos die or you roll a 6 on the chaos die, the spell has no effect on you.

Controlled Chaos Recovery (Spell Recovery or Improved Spell Recovery) When you make the Will challenge roll for Chaotic Recovery, you make the roll with 1 boon.