Demonology Focus (Cantrip) You learn one rank 0 Demonology spell and gain the Demonic Shadows talent.

Demonic Shadows You can use an action, or a triggered action on your turn, and expend a casting of a rank 0 Demonology spell to become partially obscured by shadow for 1 minute. Until the effect ends, each demon you released from the Void via a Demonology spell you cast deals 1d6 extra damage on all of its attacks.

Demon Sense (Sense Magic) You are always aware of the presence of demons and dark magic spells cast within medium range of you. Demons within this range cannot be hidden from you.

Demonic Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to twice your healing rate and regain an expended casting for one Demonology spell you have learned. Roll a d6. On a 6, you gain 1d3 Insanity. Once you use this talent, you must complete a rest before you can use it again.

Demonic Partnership (Counterspell) You are possessed by a demon if you’re not already possessed. In addition, whenever you go mad (Shadow, page 35) you do not become compelled by the demon. Instead, shadows spill from your body to partially obscure your space, you gain darksight if you don’t already have it, and you gain a 3d6 bonus to Health. At the end of each round, roll a d6. On a 6, you lose these benefits and you reduce your Insanity total by 1d6 + your Will modifier (minimum 1).

Improved Demonic Recovery (Spell Recovery or Improved Spell Recovery) You can use Demonic Recovery one additional time between rests.