Enchantment Focus (Cantrip) You learn one rank 0 Enchantment spell and gain the Enchanting Nature talent.
Enchanting Nature When you would make an attack roll in a social situation, you can expend a casting of a rank 0 Enchantment spell to make the roll with 1 boon.
Sense Desire (Sense Magic) You can use an action to sense the desires of one creature you can see within short range. For 1 minute, your knowledge grants you 1 boon on attack rolls made as a result of casting Enchantment spells against the target and imposes 1 bane on the target’s challenge rolls made to resist your Enchantment spells.
Enchanting Flourish (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate and force one creature you can see within short range to make a Will challenge roll. On a failure, the creature becomes charmed for 1 minute or until you attack it. When you use Enchanting Flourish, you must complete a rest before you can use it again.
Compelling Defense (Counterspell) When a creature you can see would attack you, you can use a triggered action and expend the casting of a rank 1 or higher Enchantment spell to make an Intellect attack roll with 1 bane against the target’s Will. On a success, the triggering creature becomes compelled for 1 round.
Improved Enchanting Flourish (Spell Recovery or Improved Spell Recovery) You can use Enchanting Flourish one additional time between rests.