Life Focus (Cantrip) You learn one rank 0 Life spell and gain the Vitality Gain talent.

Vitality Gain Whenever you cast a Life spell, you gain a bonus to Health equal to 1 + the rank of the spell for 1 minute.

Helping Hand (Sense Magic) You can use an action to touch one creature you can reach. If the creature has an affliction, you can make a Will challenge roll with 1 bane. On a success, you remove the affliction. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.

Shared Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate, and one creature within short range you choose heals damage equal to its healing rate. Once you use this talent, you must complete a rest before you can use it again.

Seal Death’s Door (Counterspell) When a creature you can see within short range would make a fate roll, you can use a triggered action to roll a d6. You can use your result in place of the result of the creature’s fate roll.

Improved Shared Recovery (Spell Recovery or Improved Spell Recovery) You can use Shared Recovery one additional time between rests.