Nature Focus (Cantrip) You learn one rank 0 Nature spell and gain the Nature Walk talent.
Nature Walk You can use an action, or a triggered action on your turn, and expend a casting of a rank 0 Nature spell you have learned to touch yourself or one creature you can reach. For 1 minute, the movement of the creature touched ignores the effects of moving across difficult terrain created by plants and the creature only leaves tracks if he or she chooses.
Detect Animals (Sense Magic) You can use an action to cast your senses out to sense the presence of any animals within long range. You know the exact location and kind of any animal within range. Such creatures cannot be hidden from you. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.
Bountiful Nature (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate. If you are standing on the ground when you use this talent, you do not need to eat or drink until you complete a rest, and the ground within 3 yards of you becomes overgrown with thick grasses, vines, and brambles, creating an area of difficult terrain that remains until cleared away. Once you use this talent, you must complete a rest before you can use it again.
Natural Camouflage (Counterspell) If you are in a space obscured or covered by plants, you can use an action to become hidden, your body’s appearance changing so that you blend in with the growth.
Improved Bountiful Nature (Spell Recovery or Improved Spell Recovery) When you use Bountiful Nature, you heal damage equal to twice your healing rate and the area of overgrowth increases to a 5-yard radius centered on a point in your space.