Protection Focus (Cantrip) You learn one rank 0 Protection spell and gain the Reactive Defense talent.

Reactive Defense You can use an action, or a triggered action on your turn, and expend a casting of a rank 0 Protection spell to gain a +1 bonus to Defense for 1 minute.

Alarm Ward (Sense Magic) You can use an action to touch a Size 1 or smaller object that can be opened or closed, imbuing it with magic that lasts for 8 hours or until opened, which ends the effect. If any creature other than the caster opens the object, it gives off a loud ringing noise that lasts for 1 minute and can be heard up to 100 yards away. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.

Shielded Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate and evoke an invisible field of magical energy around you that lasts for 1 minute or until destroyed. The field has a Health score equal to 10 + your Power score. When you would take damage, the damage is applied to the field first. If the field is destroyed, the effect ends and any damage taken in excess of the field’s Health applies to you. Once you use this talent, you must complete a rest before you can use it again.

Ward against Magic (Counterspell) You can use an action to create a ward to protect you from spells and other forms of magic. The ward is an invisible field that forms a barrier against spells along the leading edge of your space. The ward lasts for 1 minute. Until the effect ends, when a creature attacks you with a spell, you impose 1 bane on the attack roll and make the challenge roll to resist the spell with 1 boon, and take only half damage from spells. You can use this talent a number of times equal to half your Power score (minimum 1), regaining expended uses when you complete a rest.

Improved Shielded Recovery (Spell Recovery or Improved Spell Recovery) When you use Shielded Recovery, the field’s Health score is equal to 10 + twice your Power score.