Spiritualism Focus (Cantrip) You learn one rank 0 Spiritualism spell and gain the Spiritual Allies talent.

Spiritual Allies When you cast a spell, you can use a triggered action and expend the casting of a rank 0 Spiritualism spell to cast the spell from a space occupied by you, or from a creature within short range of you under the effect of a Spiritualism spell you cast.

Helpful Haunt (Sense Magic) You can use an action to call up a helpful haunt to perform a service for you. Each time you use this talent, choose one of the following effects:

You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.

Spiritbound Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate. Each creature you choose within short range that is under the effects of a Spiritualism spell you cast also heals 1d6 damage. Once you use this talent, you must complete a rest before you can use it again.

Spirit Jump (Counterspell) You can use an action, or a triggered action on your turn, to switch the target of one Spiritualism spell you cast to another target within the spell’s range. If the new target is unwilling, you must get a success on a Will attack roll against the target’s Will. On a success, the target is affected as if you had cast that spell on it. The duration, however, is unchanged.

Improved Spiritbound Recovery (Spell Recovery or Improved Spell Recovery) You can use Spiritbound Recovery one additional time between rests.