Teleportation Focus (Cantrip) You learn one rank 0 Teleportation spell and gain the Sidestep talent.
Sidestep When you would make an attack roll, you can use a triggered action and expend the casting of a rank 0 Teleportation spell. You teleport to an open space that you can see within 2 yards of you. If teleporting in this way would put you where you can reach your target, you make the attack roll with 1 boon.
Narrow Escape (Sense Magic) When you take damage from an attack, you can use a triggered action to teleport up to 3 yards to an open space you can see. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.
Distant Recovery (Spell Recovery or Improved Spell Recovery) You can use an action, or a triggered action on your turn, to teleport to an open space you can see within medium range and then heal damage equal to half your healing rate. Once you use this talent, you must complete a rest before you can use it again.
Flickering Defense (Counterspell) You can use an action, or a triggered action, on your turn to flicker in and out of existence for 1 minute. Until the effect ends, you impose 1 bane on attack rolls made against you. You can use this a number of times equal to half your Power score (minimum 1), regaining expended uses when you complete a rest.
Improved Distant Recovery (Spell Recovery or Improved Spell Recovery) You can use Distant Recovery one additional time between rests.