Time Focus (Cantrip) You learn one rank 0 Time spell and gain the Race the Clock talent.

Race the Clock When you take a fast turn, you can use a triggered action and expend a casting of a rank 0 Time spell to move up to your Speed. If you only move half you Speed, your movement does not trigger free attacks.

Speed Rest (Sense Magic) You can use an action to touch a creature you can reach. If the target starts resting within 1 minute of being touched, it completes the rest in half the time it normally takes. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.

Instant Recovery (Spell Recovery or Improved Spell Recovery) You can use an action, or a triggered action on your turn, to heal damage equal to your healing rate. Until the end of the round, you impose 1 bane on attack rolls made against you. Once you use this talent, you must complete a rest before you can use it again.

Hasten (Counterspell) On your turn, you can use a triggered action to move more quickly through time for 1 round. You gain a +6 bonus to Speed. During a fast turn, you can move and use an action, while during a slow turn, you can use an action, move, and, either use an action or move again. Once the effect ends, you must get as success on a Strength challenge roll or take 1d6 damage and become fatigued for 1 hour. You can use this talent a number of times equal to half your Power score (minimum 1), regaining expended uses when you complete a rest.

Improved Instant Recovery (Spell Recovery or Improved Spell Recovery) You can use Instant Recovery one additional time between rests.