Water Focus (Cantrip) You learn one rank 0 Water spell and gain the Liquid Contortions talent.

Liquid Contortions You can use an action, or a triggered action on your turn, and expend a casting of a rank 0 Water spell. For 1 round, you can move through spaces occupied by other creatures regardless of their Size in relation to yours. Such movement does not trigger free attacks.

Douse (Sense Magic) You can use an action, or a triggered action on your turn, to douse one flame you can see within medium range. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.

Flowing Recovery (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate. For 1 round after, your movement does not trigger free attacks. Once you use this talent, you must complete a rest before you can use it again.

Ride the Wave (Counterspell) When you cast a Water spell, you can use a triggered action to move up to a number of yards equal to your Power score. Your movement does not trigger free attacks.

Improved Flowing Recovery (Spell Recovery or Improved Spell Recovery) You can use Flowing Recovery one additional time between rests.