Cryomancy
In the frozen tundra, on glaciers, and all across the polar regions one finds a climate anathema to most living things. Between the bitter cold, freezing winds, and slippery ice, doom awaits the unprepared. Armed with Cryomancy, casters can bring these inhospitable environments to anywhere in the world. With a word, the temperatures plummet. With a gesture, snow and ice barrel forward.
Cryomancy Talents
FREEZE RAY (Magical): You can use an action to launch a white-blue beam from your fingertip. Target one creature within 10 yards. Make a Will roll against the target’s Agility. On a success, the target takes 1d6 damage and becomes slowed until the end of your next turn. At level 3, the target takes 3d6 damage. At level 7, the target takes 7d6 damage. On a critical success, the target instead becomes slowed (luck ends).
FREEZE WATER (Magical): You can use an action to turn water into ice. Target one Size 5 space that you can see within 10 yards. All water in that space becomes ice. Any creature in the water can make an Agility roll with 1 boon. On a success, if the creature has a Speed greater than 0, the creature moves to the nearest empty space outside the target space. Otherwise, the creature becomes buried in ice and subject to suffocation. The ice melts away after 1 hour. You can use this talent once. You regain the use of it after you rest.
SHAPE ICE (Magical): Your damage-dealing Cryomancy spells deal an extra 1d6 damage.
In addition, you can perform a ritual to reshape ice. Target one Size 5 space you can see within 10 yards. When you finish, you change the shape of all ice in the target space. You could cre- ate an opening through it, steps, fanciful figures, or something else. Once you use this talent, you lose access to it for 1 hour.
SLEET STORM (Magical): You can use an action to cause sleet to fall and make the ground slippery. Target one Size 5 space within 10 yards. Sleet falls through the target space for 1 minute, creating light obscurement within the space. In addition, the ground in the space becomes challenging terrain. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
Novice Cryomancy Spells
Frostbite
Castings: 3
Target: One creature within 15 yards
Duration: Instant
Cold sinks its fangs into the target. It takes 1d6 damage. Then, make an Intellect or Will roll against the target’s Strength. On a success, the target becomes slowed (luck ends). On a critical success, the target takes an extra 1d6 damage.
Hoarfrost Weapon
Castings: 3, reaction when you attack with a melee weapon
Target: One weapon you wield
Duration: 1 minute
Ice spreads across your weapon and causes it to radiate deadly cold. When you attack with the weapon, you roll with 1 boon and you can use Intellect or Will in place of the attribute you would normally use. Your attacks with the weapon deal an extra 1d6 damage from the cold. While you carry the weapon, you are immune to damage from cold and you take half damage from fire. Finally, you can use an action to touch the weapon to a body of water and freeze solid a Size 1 cube of it. You can draw your weapon freely from the ice created.
Ice Barrier
Castings: 3
Target: One
Duration: 1 minute
Along one side of the target space there forms a 1-yard-thick barrier of ice. Each Size 1 cube of the barrier has Health 20 and takes double damage from fire.
Icicle Fall
Castings: 1
Target: One Size 3 space within 10 yards
Duration: Instant
Long blades formed from ice appear above the target space and fall. Each creature and object in the space that is not under a hard surface takes 1d6 damage. A creature makes an Agility roll with 1 bane. On a failure, the creature also falls prone. Then, for 1 minute, the broken icicles cover the ground in the space with challenging terrain.
Rime
Castings: 3
Target: One creature or object within 15 yards or all exposed surfaces inside one Size 5 space within 15 yards
Duration: Special (see the effect)
Ice spreads with great rapidity over the target. A target creature takes 1d6 damage and makes a Strength roll. On a failure, it becomes held for 1 minute or until it overcomes the affliction with a successful Strength roll. At the end of each round the target is held in this way, it takes 1d6 damage.
A target object is covered in ice for 1 minute. If the target can normally be opened or closed, it cannot be opened or closed until the spell ends. A creature that touches the target takes 1d6 damage, but no more than once per round.
Ice covers a target surface with challenging terrain for 1 minute. Any creature that moves across the surface makes an Agility roll. On a failure, the creature takes 1d6 damage and falls prone.
Snowstorm
Castings: 1
Target: One Size 50 space centered on you
Duration: 1 hour
The air temperature plummets in the target space. Thick gray clouds form there and release heavy snow that falls throughout it. The falling snow creates light obscurement in the affected space and, after 1 minute, covers the ground in the space with challenging terrain.
If you cast this spell on an indoor space, the falling snow instead creates heavy obscurement.
While you are in the affected space, you make rolls from casting your Cryomancy spells with 1 boon and you impose 1 bane on rolls to resist your Cryomancy spells.
Expert Cryomancy Spells
Deep Freeze
Castings: 1
Target: One creature within 15 yards
Duration: Instant
Bands of lethal cold air wrap around the target. It takes 4d6 damage and becomes Strength impaired (luck ends). While Strength impaired in this way, whenever the target takes damage, it takes an extra 1d6 damage.
Freezing Fog
Castings: 1
Target: One Size 10 space within 10 yards
Duration: Special (see the effect)
Billowing white fog spreads through the target space to cover all exposed surfaces with ice creating challenging terrain that lasts for 1 hour, or 1 minute in hot climates. The fog lingers in the target space for 1 minute, creating heavy obscurement throughout. Whenever a creature ends its turn in the space, it makes a Strength roll. On a failure, the creature takes 2d6 damage. If the creature becomes injured by this damage, it becomes held until it takes any damage from fire or it overcomes the affliction with a successful Strength roll.
Ice Fall
Castings: 1
Target: One Size 5 space within 20 yards
Duration: Instant
Huge chunks of ice appear in the air above and fall to the ground inside the target space to cover it with challenging terrain that remains for 1 minute or until the ice melts from fire or extreme heat. The noise of the falling ice causes all creatures in the target space to become deafened until the end of the round.
Each creature and object in the space that is not under hard cover when the ice starts falling or that enters it before the spell ends takes 3d6 damage. A creature makes a Strength roll with 1 bane. On a failure, the creature takes an extra 4d6 damage and falls prone.
Katabatic Blast
Castings: 1
Target: One Size 10 space within reach
Duration: Instant
A super-cold wind tears through the target space and deals 6d6 damage to each creature and object in it. The wind causes liquids in the target space to freeze, and the cold beards all surfaces with ice to make them challenging terrain for 1 hour. A creature in the target space makes a Strength roll, and on a failure, takes an extra 3d6 damage, falls prone, and becomes Strength impaired (luck ends).
Snow Devil
Castings: 1, reaction when an enemy attacks you
Target: You
Duration: 1 minute
Freezing wind, snow, and ice whip around you. You impose 2 banes on rolls to attack you, and any creature within 5 yards that attacks you takes 3d6 damage and makes a Strength roll. On a failure, the creature becomes weakened until the end of its next turn.
Teeth of Winter
Castings: 1
Target: One Size 5 space within 15 yards
Duration: 1 minute
Long, sharp ice blades form throughout the target space and remain there for 1 minute or until melted. Each creature in the target space when the blades appear takes 4d6 damage and makes an Agility roll. On a failure, the creature takes an extra 4d6 damage. Until the blades disappear, they cover the target space with challenging terrain, and any creature that falls prone in it takes 1d6 damage.
Master Cryomancy Spells
Absolute Zero
Castings: 1
Target: One Size 5 space within 15 yards
Duration: 1 minute
The air temperature in the target space becomes lethally cold. At the end of each round, any creature in the space with a Health score of 15 or lower dies, and each creature with a Health score greater than 15 takes 4d6 damage and makes a Strength roll. On a failure, the creature takes an extra 6d6 damage and becomes weakened for as long as it remains in the target space and for 1 minute thereafter. Any creature injured by this damage becomes held until the spell ends.
The spell freezes all liquids in the target space and causes them to burst closed containers. All fire deals half damage to anything in the target space, and nothing in the space can catch fire.
Form Glacier
Castings: 1
Target: One Size 5 space within 30 yards
Duration: Special (see the effect)
Ice completely fills the target space. The ice crushes secured objects in the space, dealing 100 damage to each, while unsecured objects take 50 damage and are pushed into empty spaces nearest to the target space. Each creature in the target space takes 6d6 damage; if incapacitated, it dies, its body smeared across the ground under the ice. If not incapacitated, the ice pushes the creature into the nearest empty space to the target space and the creature then makes a Strength roll. On a failure, the creature falls prone.
The ice lasts for 1 month in a temperate region, a couple of weeks in a warm environment, or a few days in a hot environment. In a cold environment, the ice stays until melted away.
Flash Freeze
Castings: 1
Target: One creature within 10 yards
Duration: Instant
Deep, bone-chilling cold envelops the target. If the target’s Health score is 90 or less, it freezes into a solid statue and dies. Otherwise, the target takes 10d6 damage and becomes held (luck ends). The target makes the luck roll with 1 bane to end this affliction. Each time the target gets a failure on a roll to end this affliction, it loses 5d6 Health.
Heart of Winter
Castings: 1, reaction when you cast a Cryomancy spell or use a Cryomancy trait
Target: You
Duration: 1 hour
Ice sheathes your body, transforming you into the heart of winter. The effect ends early if you become incapacitated as a result of taking damage from magical fire.
- Your natural Defense becomes 16 if less than 16.
- You take no damage from cold and you take half damage from fire.
- You increase your Speed by 3 and you have the Slippery trait.
- Your Cryomancy spells and talents that deal damage deal an extra 2d6 damage.
- You radiate bitter cold from your body. At the end of your turn, each creature within 1 yard of you takes 1d6 damage.
Liquid Ice
Castings: 1
Target: One creature or object within 15 yards
Duration: Instant
Freezing cold water flows from your hands toward the target. Make a Will roll with 1 boon against its Agility. On a success, the target takes 20d6 damage. On a critical success, the target takes an extra 4d6 damage. If the damage causes the target to become injured, it also becomes held from the ice that now covers its body. The affliction persists until the target overcomes it with a successful Strength roll. At the end of each round while the target is held in this way, it takes 1d6 damage from cold.
If your roll results in a failure, water spreads out across the ground within 3 yards of the target and then freezes. Any creature on the ground in the target space makes a Strength roll. On a failure, it becomes held (luck ends). For 1 minute, ice covers the ground in challenging terrain.
Summon Ice Elemental
Castings: 1
Target: One empty Size 2 space within 15 yards
Duration: 1 hour
Loud popping sounds from the space as ice forms into a hulking humanoid shape, bristling with spikes. The ice elemental becomes your controlled companion. The effect ends early if it becomes incapacitated.
ICE ELEMENTAL |
DEFENSE: 15, HEALTH: 40
ATTRIBUTES: Strength 15 (+5), Agility 10 (+0), Intellect 10 (+0), Will 15 (+5)
SIZE: 2, SPEED: 5
IMMUNE: asleep, blinded, deafened, held, frightened, impaired, on fire, poisoned, prone, weakened, damage from cold.
ICY FIST: The ice elemental targets one creature or object within reach and makes a Strength roll with 1 boon against the target’s Defense. On a success, the target takes 5d6 damage. On a critical success, the target becomes held (luck ends).