Divination

Beyond reading entrails or finding omens in the shapes of the clouds, Divination magic reveals possible futures and offers ways for those armed with foreknowledge to avoid or mitigate disaster.
Some spells employ the fortune teller’s craft of card or tea leaf reading to focus the mind, but the greater spells merge the caster’s consciousness with all of time and space to gain true and lasting insight into what is to come.

Divination Talents

COMBAT PRECOGNITION (Magical): While you are not injured and you lack the confused, controlled, stunned, and unconscious afflictions, you roll to attack with 1 boon and you impose 1 bane on rolls to attack you.
PREVIEW THE FUTURE (Magical): You can use this talent when you would make an attribute roll. Make a luck roll. On a success, you add 10 to the result of your attribute roll. On a failure, you make the attribute roll with 1 bane. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
PSYCHOMETRY (Magical): You can perform a ritual to divine secrets from an object. Target one object that you hold in your hands. When you finish, you learn all of the target’s traits and how to make use of them. If the target was a weapon, you make rolls to attack with it with 1 boon until after you rest. In addition, you can make an Intellect roll. On a success, you learn the identity of the last person to handle the target for 1 minute or longer, the amount of time since anyone has handled it, and one or more hints about its origins. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
WARNING SIGN (Magical): You can use a reaction when you would be harmed to make a luck roll with 1 bane. On a success, you ignore the harm. At level 3, you roll without the bane. At level 7, you roll with 1 boon. You can use this talent once. You regain the use after you rest.

Novice Divination Spells


Eavesdrop

Castings: 3, you can cast without speaking
Target: One Size 1/2 space within 30 yards; you need neither line of effect nor line of sight to the target.
Duration: 1 hour
Your ears pop as they adjust to the spell’s effects. You hear from the target space as if you were there instead of wherever you happen to be.

Experience Revelations

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination
Target: You
Duration: Special (see the effect)
You consult your implements of divination to gain insights about the future. When you finish the ritual, roll a d20 three times and note the number rolled on each die. At any time before you cast this spell again, you can expend one roll to replace the number rolled on a d20 with the number you expended. The spell ends when you expend the last roll or when you cast the spell again.

Interpret Omen

Castings: 3, reaction when a creature within 5 yards makes an attribute roll or a luck roll
Target: The creature that enabled the casting of this spell
Duration: Instant
You caught a glimpse of the future and you use this knowledge to change fate. Either add 3 to or subtract 3 from the roll that enabled the casting of this spell.

Locate Quarry

Castings: 1, perform a ritual
Target: You
Duration: 24 hours
Name one creature or object you have seen at least once. During the ritual, you close your eyes and fix your mind on the subject. When you finish, if the creature or object named is within 1 mile of you, you know where it is. If you have handled the object or have something from the creature, such as a drop of blood, a lock of hair, or a bit of nail, then you know the location of the creature or object if it is within 100 miles.
The spell reveals the location of the creature or object at the time you cast it, and you retain the knowledge of the location indefinitely, though the information might no longer be accurate if the creature later leaves the space that it occupied or someone later moves the object.

Pronounce Doom

Castings: 1
Target: One creature within 5 yards
Duration: Instant
You reveal some dreadful happening to befall the target. If the target can hear and understand you, it makes a Will roll with 1 bane. On a failure, the target becomes frightened of you for 1 minute or until it overcomes the affliction with a successful Will roll. In addition, while frightened in this way, the target subtracts 5 from the result of any attri- bute roll and luck rolls it makes.

Weal or Woe

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination
Target: You
Duration: 1 hour
You consult your implements of divination to discern the consequences of your next action. Describe a possible course of activity, such as “I open the door on the west wall,” “I pick the lock on the chest,” or “I talk to that man over there.” When you finish the ritual, make an Intellect roll. On a success, the Sage tells you truthfully if the activity is likely to have a good or bad outcome for you. If the Sage decides the chance for a good or bad outcome is more or less even, you receive an answer of “uncertain.” If you fail the roll, the Sage is free to answer truthfully, lie, or just give you an answer of uncertainty.
Regardless of the outcome of your roll, you make attribute rolls with 1 boon for the duration.

Expert Divination Spells


Battle Prescience

Castings: 1
Target: You
Duration: 24 hours
Seeing a moment ahead into the future grants you advantages in battle. In combat, you make attribute rolls with 1 boon and impose 1 bane on rolls to attack you and on rolls made against you.

Dreadful Ending Foretold

Castings: 1
Target: Up to three creatures within 5 yards
Duration: Instant
To each target, you reveal how it will die; this revelation has the ring of truth. If the target can hear you and understand what you say, it becomes frightened of you for 24 hours or until it overcomes the affliction with a successful Will roll with 1 bane. While frightened in this way, whenever the target fails an attribute roll or luck roll, it grants 1 boon on rolls to attack it until the start of its next turn, and when the target takes damage, it takes an extra 1d6 damage.

Omniscience

Castings: 1
Target: You
Duration: 1 hour
Your eyes cloud until they turn completely white. You ignore the effects of obscurement, and any effect that would conceal, disguise, or render invisible any creature or object in your line of sight. You see auras around creatures and objects affected by magic, you recognize illusions you see and can ignore them. Your vision can also pierce solid objects. You can see through 1 yard of wood, 1 foot of stone, or 1 inch of metal as if the intervening object were not there. Until the spell ends, though, when you get a critical failure, you see something awful in your periphery and become weakened until you overcome the affliction with a successful Will roll.

Query The Sage

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination
Target: You
Duration: Instant
Using your implements of divination, you cast out your mind into the universe in the hopes of gaining an insight about the future. When you finish the ritual, ask the Sage one question. The Sage answers truthfully in one of the following ways: yes, no, true, false, unknown, or unclear. The Sage might give a more expansive answer to the question, perhaps offering it in the form of a riddle, but the essence of the answer is true.

Remote View

Castings: 3
Target: One Size 1/2 space within 60 yards; you need neither line of sight nor line of effect to the target
Duration: 1 hour
Your vision blurs for a moment. When it clears, you see from inside the target space as if you were there instead of where you happen to be. If you cast a spell while under the effects of this spell, you can choose that spell’s targets within range of the target space.

Sure Strike

Castings: 1, reaction when you attack
Target: You
Duration: Instant
You see a clear path to strike the target. Add 20 to the result of your roll to attack. If the attack results in a critical success, the target takes an extra 6d6 damage.

Master Divination Spells


Avoid Certain Death

Castings: 1
Target: You
Duration: 24 hours
You see how you might die. The first time you would become incapacitated or die before the spell ends, you ignore the damage or the effect that would have incapacitated or killed you. The spell then ends.

Consult Power

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination
Target: You
Duration: Instant
You cast your senses out to the cosmos in hopes of gaining the information you seek. When you finish the ritual, choose one of the following options.

Foreknowledge

Castings: 1, reaction when you or an ally within 5 yards would make an attribute roll
Target: You or the ally that enabled the casting of this spell
Duration: Instant
You have seen previously this situation unfold and can respond accordingly. Rather than roll the dice, the target gains a critical success as the result of the roll.

Precognition

Castings: 1
Target: You
Duration: 1 hour
You open your mind to anticipate future happenings. You impose 1 bane on rolls against your attributes, you make attribute rolls and luck rolls with 1 boon, and you take half damage from ordinary sources. In addition, each ally within 5 yards that can hear and understand what you say makes attribute rolls with 1 boon.

Prognostication

Castings: 1, perform a ritual, you have dice, cards, tea leaves, or another implement of divination
Target: You
Duration: 12 hours
You consult your implements of divination to glimpse the future. You learn of an event to occur at some point within the next 12 hours. At any time before the spell ends, you can decide you foresaw the moment, ending the spell and adding 5 to the results of all your attribute rolls and luck rolls for 1 minute. Until this effect ends, you subtract 5 from the result of any roll against you. If you fail a roll while under this effect, the effect ends early and you become confused (luck ends).

Scry

Castings: 1, perform a ritual, you have a crystal ball, a decanter of still water, or a mirror
Target: One Size 5 space you know to exist somewhere in the world; you need not have line of effect or line of sight to this space
Duration: 1 hour
You concentrate on the required object and make an Intellect roll. If you use a crystal ball, you succeed automatically. If you use a mirror, you roll with 1 boon. On a success, an image of the space appears on the surface and remains for as long as you use an action each round to hold it there, up to 1 hour. The image shows a bird’s eye view of the target space, and you can swivel the image to see into the space from any angle. Also, sounds of normal conversation in the target space reach you as whispers, while shouts and other loud noises sound at the volume of normal conversation. You cannot make out whispers from the target space, however.
If you cast a spell while under the effects of this spell, you can choose that spell’s targets within range of this spell’s target space.
On a failed Intellect roll, you become Intellect impaired until after you rest.