Evocation
Hidden within every tongue spoken or written lie fragments, syllables, and sounds that survive from the moment of creation, when powers ancient and terrible imposed order on substance. The Evocation tradition allows casters to extract the secret words of power and give voice to them. The spells presented here are but a fraction of those that exist, producing effects useful to those who explore dangerous places and confront deadly challenges.
Novice Evocation spells offer the ability to voice sounds, mere syllables of words of power. Expert spells give casters the ability to speak words, while master spells string words together into phrases capable of producing devastating outcomes.
EVOCATION SPELLS: You must be able to hear in order to cast an Evocation spell, and creatures must be able to hear your voice. In addition, when you cast a spell, you choose to whisper, speak, or shout. The volume at which you pronounce the syllable, utterance, or recitation determines its effects as noted in the spell’s descriptions.
Novice Evocation spells, and only such spells, enable you to cast them without having to use an action to do so. In fact, you need do nothing more than speak the syllable. While you remain free to do other things on your turn, after you cast any Evocation spell, you must wait until the start of your next turn before you can cast another one.
A caster is never subject to the effects of an Evocation spell they cast.
Evocation Talents
COMMAND (Magical): If you can speak and you lack the confused, controlled, stunned, and unconscious afflictions, you can use this talent at the start of your turn. Target one creature within 5 yards. The target makes a Will roll. On a failure, you can issue one command to the target. Choose one of the activities that normally require the use of an action from those described in Chapter 2. On the target’s next turn, it must use an action to perform this activity. If it cannot, the target becomes confused (luck ends). You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
NUMINOUS BENEDICTION (Magical): The study of the uncanny has fortified your psyche. You can use a reaction when you would become confused, controlled, or stunned to make a luck roll. On a success, you do not gain the affliction.
POLYGLOT (Magical): You can speak, understand, read, and write in any language.
WORD OF BREAKING (Magical): You can use an action to speak the Word of Breaking. Target one creature or object within 5 yards. The target takes 1d6 damage.
At level 3, the target takes an extra 1d6 damage. At level 7, the target takes an extra 3d6 damage instead.
Novice Evocation Spells
Bolstering Syllable
Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
The sound you make uplifts those who hear you. Until the end of your next turn, a target makes attribute rolls with 1 boon if you whispered, 2 boons if you spoke, or 3 boons if you shouted.
Harmful Syllable
Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
You make a sound that sends painful ripples through those who hear it. A target takes 1d6 damage if you whisper, 2d6 damage if you speak, or 3d6 damage if you shout.
Hateful Syllable
Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
The sound spilling from your lips awakens intense hatred in your audience. A target must use a reaction to attack the creature nearest to it. If there’s more than one eligible creature, determine the target at random. If the creature cannot use a reaction, it instead becomes confused until the end of your next turn. A target rolls to attack with 3 banes if you whispered, 2 banes if you spoke, or 1 bane if you shouted.
Healing Syllable
Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
Pain washes away from people who hear your vocalization. A target heals 1d6 damage if you whisper, 2d6 damage if you speak, and 3d6 damage if you shout.
Hindering Syllable
Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
Confidence drains out from people who hear the sound you make. Until the end of your next turn, a target makes attribute rolls with 1 bane if you whispered, 2 banes if you spoke, or 3 banes if you shouted.
Mobilizing Syllable
Castings: 1 at level 1, 2 at level 3, or 4 at level 7, on your turn, no action required when you lack the confused, controlled, stunned, and unconscious afflictions
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
A sudden urgency drives your audience to move. Until the end of your next turn, a target increases its Speed by 2 if you whispered, 4 if you spoke, or 8 if you shouted.
Expert Evocation Spells
Binding Utterance
Castings: 2 at level 3, 4 at level 7
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
You speak a word to freeze others in their tracks. A target makes a Will roll. The target rolls with 1 bane if you whispered, 2 banes if you spoke, or 3 banes if you shouted. On a success, the target becomes immune to this spell for 24 hours. On a failure, the target becomes held (luck ends).
Frightful Utterance
Castings: 2 at level 3, 4 at level 7
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
The word escaping your lips carries feelings of dread and anxiety. A target makes a Will roll. The target rolls with 1 bane if you whispered, 2 banes if you spoke, or 3 banes if you shouted. On a success, the tar- get becomes immune to this spell for 24 hours. On a failure, the target becomes frightened of you for 1 minute or until it overcomes the affliction with a success on a Will roll.
Killing Utterance
Castings: 2 at level 3, 4 at level 7
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
With but a single word, you can kill. A target takes 3d6 damage if you whispered, 4d6 damage if you spoke, and 5d6 damage if you shouted.
Painful Utterance
Castings: 2 at level 3, 4 at level 7
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
Members of your audience experience shocking pain on hearing the word you speak. A target makes a Will roll. The target rolls with 1 bane if you whisper, 2 banes if you speak, or 3 banes if you shout. On a success, the target becomes immune to this spell for 24 hours. On a failure, the target becomes weakened (luck ends) or until it overcomes the affliction with a success on a Strength roll.
Stunning Utterance
Castings: 2 at level 3, 4 at level 7
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
People who hear the word you speak find all rational thought driven from their minds. A target makes a Will roll. The target rolls with 1 boon if you whisper, or 1 bane if you shout. On a success, the target becomes immune to this spell for 24 hours. On a failure, the target becomes stunned until the end of your next turn.
Wrathful Utterance
Castings: 2 at level 3, 4 at level 7
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout
Duration: Instantaneous
Bloodthirsty rage comes boiling up in response to the word you utter. A target rolls to attack with 1 boon and its attacks deal an extra 1d6 damage if you whispered, 2d6 damage if you spoke, and 3d6 damage if you shouted. A target regards all other creatures as enemies. The effect lasts until the end of your next turn if you whispered, or 1 minute if you spoke or shouted.
Master Evocation Spells
Recitation of Creation’s Undoing
Castings: 1
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout; the sound ignores obstacles
Duration: Instantaneous
You call to mind and voice in reverse the words spoken during the creation of all things. Each creature in the target space takes 10d6 damage and becomes vulnerable (luck ends). Each time that a creature fails a luck roll to end the affliction, it takes an extra 10d6 damage. Then, each ordinary object in the space that is neither worn nor carried loses all Health and disappears.
Recitation of Divine Creation
Castings: 1
Target: One Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout; the sound ignores obstacles
Duration: Instantaneous
You give voice to the words spoken that gave form to substance. An ordinary structure of your own design from stone or a base metal appears in the target space.
Recitation of The Hero’s Journey
Castings: 1
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout; the sound ignores obstacles
Duration: Instantaneous
Your words recall the trials of a great hero from the past. Each crea- ture in the target space gains the following benefits for 1 hour: The creature imposes 1 bane on rolls to attack it, increases its Health by 20, increases its Speed by 2, makes attribute rolls with 1 boon, and its attacks deal an extra 1d6 damage. Finally, when an affected creature would gain an affliction, it can make a luck roll. On a success, the creature ends the affliction.
Recitation of the Unraveling Mind
Castings: 1
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout; the sound ignores obstacles
Duration: Instantaneous
You give voice to all the doubts and misgivings experienced by mortal minds. Each creature in the target space becomes confused (luck ends). At the start of each of the confused creature’s turns, it rolls a d6 to see what it does on its turn.
D6 | RESULT |
---|---|
1 | The creature harms itself and takes 3d6 damage. |
2 | The creature moves 3d6 yards in a random direction. |
3 | The creature makes a melee attack against a random target within its reach; if there are no eligible targets, the creature falls prone instead. |
4 | The creature becomes weakened until the start of its next turn. |
5 | The creature falls prone and becomes stunned until the start of its next turn. |
6 | The creature automatically overcomes being confused. For 24 hours, it rolls to attack you with 3 boons, and its attacks against you deal an extra 3d6 damage. |
Recitation of the Void’s Lament
Castings: 1
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout; the sound ignores obstacles
Duration: Instantaneous
You vocalize the rage of the One Without, the Dread in the Darkness, the Hunger in the Void. Each creature in the target space makes a Will roll. On a failure, the creature becomes blinded and deafened (luck ends both). Each time the creature makes a luck roll to end these afflictions, it takes 10d6 damage.
Recitation of Wondrous Recovery
Castings: 1
Target: Each creature in a Size 3 space centered on you if you whisper, a Size 10 space if you speak, or a Size 60 space if you shout; the sound ignores obstacles
Duration: Instantaneous
You speak of new beginnings, new realities, and new possibilities. Each creature in the target space heals 10d6 damage.