The magic of the Transformation tradition enables casters to change not only their outward appearance but their very nature.
Transformation spells can turn the caster into a different kind of creature —perhaps a mouse or a ferocious lion, an eagle or a steed, or any number of other physical forms. The magic works by relaxing the form imposed on the caster’s substance so that the caster can flow from one shape into another and back again.
Assuming Different Forms
When you want to assume the form of a different creature by casting a Transformation spell, the following rules apply to you after you assume the new form.
- Everything you are wearing or holding is subsumed into the new form.
- You cannot speak unless the new form is capable of speaking.
- You use the new form’s Strength, Agility, characteristics, traits, and talents in place of your own. You retain your normal Intellect and Will.
- Any damage you had in your normal form does not apply to your new form.
- You can use a triggered action on your turn to switch between any forms you are capable of assuming, including your normal form.
- If you use an action to cast a spell that lets you assume a different form, you can also use one of the new form’s attack options upon assuming the new form.
- If you would become incapacitated while in the new form, the spell ends, and any damage in excess of that form’s Health then applies to the Health score of your normal form, which might cause you to become incapacitated in your normal form.
Chameleon
Duration 1 hour
You alter your physical appearance to help you blend into your surroundings. For the duration, you make rolls to become hidden with 3 boons.
Triggered When you stop moving, you can use a triggered action to cast this spell. Your appearance changes to match your surroundings. You can make an Agility challenge roll with 3 boons to become hidden without needing to use an action to do so and even if you are being observed. When you stop being hidden, the spell ends.
Flowing Form
Duration 1 minute
For the duration, you can move through spaces occupied by other creatures regardless of their Size.
Mask
Duration 1 hour; see the effect
You alter your body’s appearance so that you look like someone else for the duration or until you become unconscious. You can increase or decrease your height by up to 12 inches, increase or decrease your weight by up to 25 percent, and make any other cosmetic changes you like. None of your attributes, characteristics, and other abilities change, and you cannot take on a different ancestry.
Weapon Appendage
Duration 1 minute
One of your limbs transforms to become a blade. The blade counts as a basic natural weapon with the finesse property that deals 1d6 + 1 damage. You can substitute Will for the attribute you would normally use to attack with it. Finally, if the total of your attack roll is 20 or higher and beats the target number by at least 5, your attack with the appendage deals 1d6 extra damage. As part of casting the spell, you can make an attack with the appendage.
Animal Shape
Duration 1 minute
You assume the form of a medium animal, small animal, or tiny animal for the duration. If you assume the form of a tiny animal, you can gain one of the following traits: climber, flier, or swimmer.
Bounding Step
Duration 1 minute
For the duration, you gain a +4 bonus to Speed and can use an action to jump 3d6 yards, landing safely.
Devolve
Duration 1 hour
You assume a brutish, savage appearance, becoming a more primitive version of your kind, and remain in that form for the duration. Your new form confers the following benefits and drawbacks.
- You make Strength and Agility attack rolls and challenge rolls with 1 boon.
- You ignore the effects of moving across difficult terrain when climbing or swimming.
- You make Intellect and Will attack rolls and challenge rolls with 2 banes.
- You cannot speak.
Murmuration
You burst apart to become a cloud of starlings and fly up to twice your Speed without triggering free attacks; you can move through spaces occupied by other creatures regardless of their Size. At the end of this movement, you return to your normal form.
Triggered You can use a triggered action to cast this spell when you take damage. If you do, you take half the damage from the triggering attack and move up to half your Speed as above.
Slippery Evasion
Triggered You can cast this spell using a triggered action on your turn. You immediately remove the grabbed, immobilized, or slowed afflictions if they affect you, and then you move half your Speed.
Venomous Shape
Duration 1 hour
For the duration, whenever you assume the form of an animal from the casting of a Transformation spell, you gain the poisonous trait (Shadow, page 263) while you are in that form.
Sacrifice You can use an action and expend a casting of this spell to cast the flowing form spell
Body of Eyes
Duration 1 hour
Eye-shaped spots appear all over your body and clothing and then open. For the duration, you make all Perception rolls with 2 boons and you cannot be surprised. During that time, you cannot avert your eyes to avoid any effect that relies on sight.
Improved Animal Shape
Duration 1 hour
You assume the form of a large animal, medium animal, small animal, or tiny animal and remain in that form for the duration. If you assume the form of a small or tiny animal, you can gain one of the following traits: climber, flier, or swimmer
Object Form
Duration Concentration, up to 8 hours
You assume the form of an object of your Size or smaller for the duration, becoming physically indistinguishable from the object whose form you take. You make all decisions about what your new form looks like. Until the effect ends, you cannot talk and you can use actions only to concentrate on this spell. However, you perceive using your normal senses. The effect ends if you take any damage.
Plant Form
Area A cube of space, 1 yard on a side, originating from a point in your space
Duration 1 minute
You assume the form of an animated plant occupying the area and remain in that form for the duration.
Slime Form
Area A cube of space, 1 yard on a side, originating from a point in your space
Duration 1 minute
You assume the form of a slime occupying the area and remain in that form for the duration.
Bear Form
Area A cube of space, 1 yard on a side, originating from a point in your space
Duration 1 minute
You assume the form of a bear occupying the area and remain in that form for the duration.
Great Cat Form
Area A cube of space, 1 yard on a side, originating from a point in your space
Duration 10 minutes
You assume the form of a great cat occupying the area and remain in that form for the duration. Upon assuming the new form, you can use one of its attack options or special attacks.
Mist Form
Duration Concentration, up to 1 hour
You assume the form of a cloud of mist of your Size for the duration. Until the effect ends, you have all the following benefits and drawbacks:
- You are immune to damage.
- You ignore the effects of attack rolls against your Strength or that require a Strength challenge roll.
- You can fly and can move through openings wide enough to permit the passage of air, though you cannot move into spaces filled with liquid—they are solid objects to you.
- You cannot fall. You are immune to the grabbed, immobilized, prone, and slowed afflictions.
- You can’t speak, use actions, spells, or objects.
At the end of each round, when you are in an area of wind, you are moved 2d6 yards in the direction the wind blows and take a cumulative –5 penalty to Health. The penalty remains until you return to your normal form.
Speed Healing
You must concentrate for 1 minute while casting this spell. If your concentration is uninterrupted, at the end of that time, you heal damage equal to twice your healing rate and you remove any of the following afflictions from yourself: diseased, fatigued, and poisoned.
Abundant Animals
Duration 1 hour
Your body transforms into a group of six small animals that remains for the duration. You can assign one of the following traits to each animal: climber, flier, or swimmer. You control each animal separately and can perceive from their spaces simultaneously. The spell ends if the last of the six animals becomes incapacitated, whereupon you revert to your normal form in that animal’s space.
Hulk
Requirement You must be in a space large enough to accommodate a creature of your Size + 1 (maximum 4).
Duration 1 hour
You become a hulking monstrosity for the duration. While in this form, you have the following benefits and drawbacks
- You increase your Size by 1 (maximum of Size 4).
- You gain a +40 bonus to Health.
- You make Strength attack rolls and challenge rolls with 2 boons.
- You make Agility attack rolls and challenge rolls with 1 bane.
- Your weapon attacks deal 2d6 extra damage.
- When you attack a creature, the creature must make a Will challenge roll. It becomes frightened for 1 minute on a failure, or it becomes immune to this effect from this casting of the spell on a success.
Metallicus
Duration 1 minute
Your body becomes like metal. For the duration, your Defense becomes 20, you gain a +10 bonus to Health, you are immune to the asleep, blinded, deafened, diseased, fatigued, and poisoned afflictions, and you cannot be moved against your will. You also take half damage from cold, fire, and weapons. However, you are also slowed, and you cannot drink, eat, or swim.
Greater Animal Shape
Duration 1 hour
You assume the form of a huge animal, large animal, medium animal, small animal, or tiny animal for the duration. If you assume the form of a medium, small, or tiny animal, you can gain one of the following traits: climber, flier, or swimmer.
Griffon Form
Area A cube of space, 2 yards on a side, originating from a point in your space
Duration 8 hours
You assume the form of a griffon occupying the area and remain in that form for the duration. While in this form, you have a +30 bonus to Health, and your attacks deal 1d6 extra damage.
Monstrous Form
Area A cube of space, 3 yards on a side, originating from a point in your space
Duration 1 hour
You assume the form of a Size 3 huge monster occupying the area and remain in that form for the duration. While in this form, you have the frightening trait.