Volume II · Compendium
Shadow of the Weird Wizard
A roleplaying game of wonder and wickedness at the edge of the map. Step past the borderlands, find what the old kingdoms left behind, and come back — if you can — changed.
The Chapter Index
Chapter I
Ancestries
The peoples of the borderlands — human, halfling, syls, and stranger stock besides. Each a lens on the world beyond the wall.
Browse Chapter IIPaths
The callings of the adventuring life — novice, expert, and master paths for those who walk beyond the settled lands in search of lore, loot, or ruin.
Browse Chapter IIIMagic Traditions
The magical arts of the borderlands and beyond. Schools both sanctioned and suspect, each a distinct way of bending the world.
Browse AppendixCharacter Creation Guide
A single, standing folio — step-by-step instructions for assembling an adventurer, with worked examples and every roll in order.
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