Expert Paths
You have come a long way since the days when you toiled in your profession. Circumstances showed you a path to great adventure, danger, and astonishing rewards, and you followed this path, become a mage, a fighter, a priest, or a rogue. The quests you have undertaken so far prepared you to follow a new and more difficult path, one that sees you confronting frightening foes and putting your life at risk, but with the promise of fame and glory and riches beyond counting. To realize these fortunes, you must choose the expert path you will follow.
Expert paths appear in four broad groupings: paths of battle, paths of faith, paths of power, and paths of skill. The paths of battle have a combat focus, while paths of faith grant you magical abilities drawn from the gods. Paths of power offer routes to grow your magical mastery, while paths of skill introduce special techniques to overcome challenges, whether obstacles or enemies.
You may choose any expert path, though you benefit more from a selection that reflects what has happened in the game so far. If you began as a rogue and developed a penchant for magic, you might become a wizard or a witch. Similarly, if you were a mage to start but found yourself fighting on the front lines, maybe spell-fighter would better capture your experiences.
Paths of Battle
The paths of battle offer different expressions of characters skilled in combat. They include knights, rangers, berserkers, and more.
Expert Paths of Battle
PATH | Description |
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Berserker | A wild, ferocious combatant who grows even mightier when the fury takes hold. |
Commander | A natural leader in battle, the commander shows allies the path to victory. |
Gladiator | A combatant who uses tricks and feints to overcome enemies. |
Knight Errant | A honorable warrior who lives by a chivalrous code. |
Martial Artist | An honorable warrior who lives by a chivalrous code. |
Myrmidon | A philosopher and warrior, committed to excellence in all things. |
Ranger | A wilderness combatant, knowledgeable in woodcraft, herbalism, and overcoming the dangers of the wild. |
Swashbuckler | A daring combatant skilled at outwitting and outmaneuvering enemies. |
Veteran | A seasoned combatant, reliable in a fight and ready for action. |
Warden | A wild combatant and protector aided by the spirits of the land. |
Paths of Faith
The gods gift greater powers to their faithful servants. Those seeking to strengthen their ties to the deities can perform powerful miracles by following the paths of faith.
Expert Paths of Faith
PATH | DESCRIPTION |
---|---|
Channeler | A divine adept who draws magic directly from the gods. |
Chaplain | One who draws from faith to encourage those who fight on their side. |
Cleric | A devoted servant of the gods who channels supernatural powers to create miracles. |
Friar | An itinerant devotee of a faith, the friar depends on the charity of others and has a knack for escaping danger. |
Godsworn | A militant member of the faith, the godsworn fights against their gods’ enemies. |
Holy Avenger | A sworn champion of the gods who seeks out and destroys their enemies. |
Inquisitor | Authorized by the gods, these devotees hunt demons, fiends, undead, and other evil things and destroy them. |
Oracle | Host to divine beings who use the oracle’s body to communicate with the mortal world. |
Paladin | A devout combatant aided by faith and divine favor. |
Templar | A protector of holy sites, relics, and the faithful. |
Theurge | One who calls forth angels and persuades them to give aid. |
Paths of Power
Anyone seeking to grow their magical might profits from following a path of power. The paths presented here reflect various societies and institutions associated with advancing magical knowledge and preserving its secrets.
Expert Paths of Power
PATH | DESCRIPTION |
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Arcanist | A skilled magician able to shape spells to suit their needs. |
Artificer | A spellcaster who learns to infuse technological creations with magic. |
Druid | A manipulator of people and events to serve the greater goal of protecting this world. |
Elementalist | A wielder of the fundamental forces of reality, commanding air, earth, fire, and water. |
Psychic | One who taps into a reservoir of mental energy and uses that energy to create magical effects. |
Sorcerer | A conjurer of evil spirits from whom comes magical knowledge. |
Wild Guardian | One who draws magic from nature to protect it from harm. |
Witch | A student of the old magical methods, keeper of secrets, and protector of the innocent. |
Wizard | A cunning practitioner of magic who keeps arcane knowledge in grimoires. |
Paths of Skill
The paths of skill offer avenues for the development of specific expertise. They make available entirely new capabilities or unlock special and unique features. Paths of skill also provide diverse options for people who crave flexibility.
Expert Paths of Skill
PATH | DESCRIPTION |
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Annihilator | It’s not enough to kill one’s enemies; the annihilator aims to destroy the world in which they live. |
Assassin | A ruthless killer who employs underhanded techniques to murder. |
Bard | A wandering performer, keeper of lore, and jack-of- all-trades. |
Beastfriend | A strong magically bonded beast offers a potent ally. |
Inheritor | A combatant armed with a magical weapon forged to carry out a great purpose. |
Jester | One whose antics and jokes demoralize others. |
Mountebank | A cunning scoundrel able to outwit almost anyone. |
Physician | One skilled in medical training and the healing arts. |
Scout | Skill at hiding and sneaking help the scout gain insights against enemies. |
Spellfighter | One who wields magic and martial skill with equal proficiency. |
Thief | A wandering performer, keeper of lore, and jack-of-all-trades. |
Warlock | A dreadful bargain with the Adversary imbues this antihero with fiery power. |