| Academician |
Learned and brilliant, academicians can solve any problem through wit alone. |
| Accursed |
A god cursed you, but you use your ingenuity to turn this drawback into an advantage. |
| Avatar |
One chosen by the gods to assume their form and become forces of divine power. |
| Bearer of the Black Blade |
One who wields the accursed Black Blade. |
| Chorist |
One who invokes the gods’ majesty through the hymns they sing. |
| Daredevil |
A consummate adventurer and risk taker, one who defies the odds. |
| Darkheart |
One who traffics with dark forces to combat those same forces in the world. |
| Darkslayer |
One who hunts down and destroys magical foes. |
| Demonologist |
A sworn foe to demons and their kind, who drives them and other evils from the world. |
| Executioner |
One who snuffs out the life of others with uncannily accurate strikes. |
| Factotum |
Versatility and wit enable the factotum to do almost anything. |
| Galvanist |
One who harnesses magical energy for use as a potent weapon. |
| Gunslinger |
A deadeye shot with firearms. |
| Healer |
One who masters the healing arts. |
| Horologist |
A master clockmaker whose fabulous contraptions seem to come to life. |
| Hunter of the Dead |
A sworn enemy of spirits and the undead. |
| Infiltrator |
A master intruder who can slip past almost any defense. |
| Mastermind |
A genius able to plan several steps in advance. |
| Mind Blade |
A psychic warrior who fashions weapons from thoughts. |
| Mystic |
One who seeks to transcend the limits of the physical form and become something greater. |
| Nightshade |
A master of poison use. |
| Oblivionist |
A fanatical killer in service to Lord Death. |
| Rakehell |
A rascal and gambler who risks all for the greatest rewards. |
| Ravenguard |
One who forms a magical bond with ravens to become a more dangerous fighter. |
| Sanguinist |
One who amplifies magic use by spilling their own blood. |
| Sapper |
A master of making and deploying explosive devices. |
| Schemer |
One who always has a plan, an angle to exploit. |
| Seeker |
An agent of the druids, gifted with a magical cloak and boots to carry out missions of espionage. |
| Sentinel |
The ultimate watcher, one with uncanny perception. |
| Silhouette |
Magic makes this sneak unseen and undetected. |
| Sniper |
One with deadly aim when shooting from hidden positions. |
| Spellthief |
One who plucks spells from out of nowhere. |
| Trapsmith |
A builder of nasty traps, able to take enemies by surprise. |
| Trickster |
A cunning, mischievous person who overcomes challenges through trickery. |
| Uncanny Acrobat |
Swift, nimble, and nearly impossible to pin down, the acrobat stays one step ahead of enemies. |
| War Machine |
You construct and pilot a bipedal machine. |