Conjuration Focus (Cantrip) You learn one rank 0 Conjuration spell and gain the Swift Conjuration talent.
Swift Conjuration On your turn, you can use a triggered action to cast a rank 0 Conjuration spell you have learned.
Conjurer’s Trick (Sense Magic) You can use an action to perform a minor magical trick a number of times per day equal to 1 + your Power score, regaining expended uses when you complete a rest. When you use this talent, choose one of the following options:
- You cause one object within short range to change color for 1 minute.
- You cause a small ball of light in a color you choose to float above your hand for 1 minute. The ball sheds light in a 1-yard radius.
- You throw sparkling glitter into the air that dissipates immediately.
- You cause a puff of smoke in a color you choose to flow from your mouth.
- You pull a flower, handkerchief, or something similar from out of thin air. The object remains for 1 minute or until you drop it, after which it disappears.
Restorative Conjuration (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate. In addition, each creature created by a Conjuration spell that you cast who is within medium range of you heals damage equal to your healing rate. Once you use this action, you must complete a rest before you can use it again.
Shielded Conjuration (Counterspell) When a creature you can see attacks a creature created by a Conjuration spell that you cast, you can use a triggered action to impose 1 bane on the attack roll or grant 1 boon on the challenge roll made to resist the attack.
Improved Restorative Conjuration (Spell Recovery or Improved Spell Recovery) You can use Restorative Conjuration one additional time between rests.