Earth Focus (Cantrip) You learn one rank 0 Earth spell and gain the Earthen Defense talent.
Earthen Defense You can use an action, or a triggered action on your turn, and expend the casting of a rank 0 Earth spell to take half damage from weapons until the end of the round.
Feel Tremors (Sense Magic) If you are standing on the ground, you can use an action, or a triggered action on your turn, to feel the faintest tremors around you for 1 minute. You know the location of each creature within short range and such creatures cannot be hidden from you while within range. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.
Might of the Mountain (Spell Recovery or Improved Spell Recovery) You can use an action to heal damage equal to your healing rate. For 1 round, you have a +3 bonus to Defense and you take half damage from all sources. Once you use this talent, you must complete a rest before you can use it again.
Stony Defense (Counterspell) When you would take damage from a weapon, you can use a triggered action to make a Will challenge roll. On a success, you take just half the damage instead. You can use this talent a number of times equal to 1 + your Power score, regaining expended uses when you complete a rest.
Improved Might of the Mountain (Spell Recovery or Improved Spell Recovery) You can use Might of the Mountain one additional time between rests.