Blessed Knave
You found favor with Fetch, the god of thieves, mischief, and freedom. Your patron bestows on you many gifts in return for advanc ing his interests in the world. The god loves humanity above all other peoples, and the mythology of the Old Faith is full of tales of him stealing trinkets and treasures from the other gods and gifting them to mortals. Some believe it was Fetch who gave knowledge to the early humans and thus lifted them up above the other animals. Fetch cannot stand tyrants, and he has you work to undo them and their regimes. If you can enrich yourself and his temples along the way, all the better.
Level 7 Blessed Knave
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Skullduggery, Spells: One expert
Divine Mischief (Magic): If you are not confused, controlled, stunned, or unconscious, you can, at the start of your turn, perform an act of divine mischief. You can perform each of the following once. You regain the ability to perform all of these acts again after you rest.
- Cause one creature you can see within 10 yards to fall prone.
- Become invisible to one creature you can see within 5 yards until the end of your next turn.
- For 1 minute, gain the Slippery trait.
- Cause one locked door you can see to become unlocked and swing open.
- Cause one rope, chain, set of manacles, or other fetters to fall from your body.
- Automatically overcome being grabbed.
- Take the steal action.
- For 1 minute, suffer no harm from landing after a fall.
Level 8 Blessed Knave
Health: +12, Bonus Damage: +1d6
Spells: One expert
Fetch’s Blessing (Magical): Whenever you use your Divine Mischief talent or you get a success on a roll made to steal, you gain the following benefits for 1 minute—impose 1 bane on rolls to attack you and rolls made against you, and you increase your Speed by 3.
Level 10 Blessed Knave
Health: +12 Bonus Damage: +1d6
Spells: One master
Free Access (Magical): Add the following acts to those listed under your Divine Mischief talent.
- For 1 minute, make attribute rolls with 1 boon.
- For 1 minute, make luck rolls with 1 boon.
- For 1 minute, you can move through any door without
opening it. - For 1 hour, gain the Strider trait.
- For 1 minute, you can walk and run up walls, and across
ceilings and overhangs. - You can expend your move to fly to an empty space within
15 yards and land safely. - You end all afflictions affecting you.