Destroyer

Embracing the catastrophic aspects of magic made mastering the Destruction tradition an obvious choice for you. Creation offends you, and you feel a growing need to reduce everything you see to rubble and broken bodies. You struggle to control yourself, but the more you delve into this tradition’s secrets, the harder it becomes to care. Let the whole world burn.

Level 7 Destroyer

Attributes: Increase three attributes by 1 each.
Health: +6
Languages: Any one
Traditions: Destruction, Spells: One master
Building Catastrophe (Magical): Each time you cast a Destruction spell, you gain 1 charge. You keep the charge until you expend it, lose it, or after you rest.
If you are harmed while you have 1 charge or more, make a Will roll. If you are injured or confused, roll with 1 bane. On a failure, discard all charges and release a blast of energy from your body that deals 1d6 damage for each charge dis- carded to each creature, other than you, and object within a number of yards equal to the charges discarded. Any creature injured by this damage falls prone.
When you get a success on a roll to attack, you can expend 1 charge to deal an extra 1d6 damage.

Level 8 Destroyer

Health: +6
Spells: One master
Heightened Destruction: Your damage-dealing Destruction spells deal an extra 4d6 damage.

Level 10 Destroyer

Health: +6
Spells: One master
Apocalyptic Outburst (Magical): You can use an action to release a burst of ruinous energy. The energy spreads through a Size 100 space centered on you and deals 50d6 damage to each creature, other than you, and object in the space. A creature can make a Strength roll. On a success, the creature takes half the damage. On a critical success, the creature takes no damage. After you use this talent, make a Strength roll with 1 bane. On a success, you take 5d6 damage. On a failure, you take 20d6 damage. If you survive, you become weakened until the end of the quest.