The clashing of swords, the whine of bullets zipping through the air, the screams of the dying, the oaths sworn and the angry shouts: the sounds of battle describe the chaos you have faced while fighting for your life. You have fought enemies to the death on blood-soaked fields.

You have traded blows with skilled combatants and, more than once, feared for your life. It’s enough to make you wonder why you would ever fight again.

Rather than steer you away from combat, though, your experience in fighting taught you how to win, to spot vulnerabilities and opportunities and then capitalize on them. Based on your observations, you can come up with a battle plan to thwart your enemies and aid your allies. The orders you shout impel your allies to strike where foes are most vulnerable or can save the lives of your fellow soldiers. You are at the center of the action, directing your companions to where they need to be most.

You need a sharp mind to succeed at command. It takes more than charisma or brute strength to adjust to the chaos in combat. If you are a warrior of exceptional intelligence, a cunning rogue, or even a magician, you can excel by following this path.

Level 3 Commander

Attributes Increase two by 1
Characteristics Health +4
Languages and Professions Gain one military profession or add another language to the list of languages you can speak.
Battle Plan In combat, you can use an action to concoct a battle plan that consists of one or more orders. Make an Intellect challenge roll. You gain three orders on a success, or one order on a failure. You retain each order until you use it or you use Battle Plan again. For each order, choose a trigger and an effect from the options presented below. You can choose a given trigger or effect just once until you use Battle Plan again. Whenever the condition for the trigger occurs, you can use a triggered action to produce the effect you chose for that trigger.
Triggers

Effects

Level 6 Commander

Characteristics Health +4
Go with the Flow At any time, you can use a triggered action and expend one order to impose 1 bane on all attack rolls made against you and members of your group within short range of you until the end of the round.

Level 9 Master Commander

Characteristics Health +4
Battle Master In combat, you grant 1 boon on attack rolls and challenge rolls made for members of your group that are within short range and that can see and hear you. In addition, you impose 1 bane on attack rolls made against them.