Consumers break the taboo against eating the flesh of the fallen. Eating the body parts of their slain foes lets them gain a measure of their power and knowledge. Some consumers see absorbing the potency of the defeated as the fastest way to power, some are driven by long-ago trauma that manifests as a compulsion to dine upon their enemies, while others simply lack the empathy to understand why such an act repulses most right-thinking people.
To choose this expert path, you must be a living creature that can eat.
Level 3 Consumer
Attributes. Increase two by 1
Characteristics. Health +3, Power +1
Corrupted Development Increase your Corruption score by 1.
Magic You discover a tradition or learn one spell.
Devour Once per day, you can perform a ceremony over the remains of one living creature killed by you or a member of your group. You must complete the ritual within 6 hours of the creature’s death, and the ritual takes 1 hour to perform. If you finish the ritual and spend 10 minutes eating the desecrated flesh, you gain a benefit depending on the body part you eat (see the Body Parts Benefits table for details). The benefit lasts until you complete a rest.
Resist Ghoul Curse The ceremony you perform as part of your Devour talent protects you from becoming a ghoul. If you use your Devour talent to consume a creature that shares your ancestry, you do not roll a d6 to see if you become a ghoul. However, each time you gain Corruption, you must roll a d6 to see if you become a ghoul.
Level 6 Consumer
Characteristics. Health +3
Magic You discover a tradition or learn one spell.
Great Hunger You can use the Devour talent twice. The benefits of doing so are cumulative provided they come from different creatures and different body parts.
Level 9 Master Consumer
Characteristics. Health +3, Power +1
Magic You discover a tradition or learn one spell.
Cannibalism When you use Devour to eat a body part from a creature of your ancestry, the benefit lasts until you eat a body part from another creature that shares your ancestry. Each time you do, gain 1 Corruption.
Body Part Benefits
- Blood. At the end of each hour, you automatically heal damage equal to the Power score of the creature you consumed (minimum 1).
- Bone. You gain a +1 bonus to Defense.
- Brain. You speak all languages known by the creature you consumed. As well, you gain access to some of the creature’s memories, which grants you 1 boon on Intellect challenge rolls.
- Eyes. You make all Perception rolls with 1 boon. In addition, if the dead creature had shadowsight, darksight, or truesight traits, you gain the trait.
- Flesh. You gain a bonus to Health equal to your group level.
- Heart. If the creature could cast spells, choose one spell the creature knew whose rank is equal to or less than your Power score. You gain one casting of that spell.
- Liver. You gain one of the creature’s immunities.
- Tongue. In social situations, you make attack rolls with 1 boon. You can speak all languages the dead creature spoke, and can imitate its voice, call, song, or other vocalizations perfectly.