Invocation spells put a significant strain on the minds of those who cast them, since the magic draws forth the essence of another creature and binds it to the caster’s body. Many have sought ways to mitigate the difficulties of these spells, to keep their sanity intact, but few have found much success. Many of those few individuals are soulcatchers, who use necromantic magic to construct vessels to hold the daemons they summon.
The undead vessels they create suffer no consequences from harboring these entities, which makes them an indispensable asset for those seeking mastery over the powers.
As with others who study the dark arts, soulcatchers tend to stand outside what others deem acceptable and count inquisitors and witch hunters among their enemies. Soulcatchers who come from religious backgrounds often believe that the daemons they invoke are messengers from the gods, while those of a secular origin might invoke the same entities for the sake of gaining power, knowledge, or something else.
Level 3 Soulcatcher
Attributes. Increase two by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language or add a profession to your list of professions.
Magic You discover the Invocation or Necromancy tradition or learn one Invocation or Necromancy spell.
Daemonic Vessel You create a daemonic vessel from body parts harvested from dead bodies and tattoo it with mystic symbols associated with the daemons you have identified from learning Invocation spells. The daemonic vessel’s statistics are given below. You control the vessel, deciding when it takes its turn and what it does on each of its turns. If the vessel is destroyed, you can create a new one. Doing so takes 8 hours of work, 3 gc of special materials, and body parts sufficient for creating a Size 1 creature.
Evoke Daemon When you cast an Invocation spell, you can choose your daemonic vessel to be the target, provided it is within short range. You are still subject to the spell’s aftereffect, but you make the roll with 3 boons.
DEAMONIC VESSEL
SIZE 1 undead
Perception 5 (-5)
Defense 9; Health 100;
Strength 12 (+2), Agility 9 (-1), Intellect 5 (-5), Will 15 (+5)
Speed 8
Immune damage from cold, disease, or poison; asleep, blinded, charmed, dazed, deafened, diseased, fatigued, poisoned, stunned
ATTACK OPTIONS
Fist (melee) +2 with 1 boon (2d6)
Level 6 Soulcatcher
Characteristics. Health +2
Magic You learn one spell.
Restorative Invocation When you choose your daemonic vessel to be the target of an Invocation spell you cast, the vessel heals damage equal to 1d6 plus 1d6 per rank of the spell.
Level 9 Master Soulcatcher
Characteristics. Health +2, Power +1
Magic You learn one spell.
Dual Binding Your daemonic vessel can be affected by two Invocation spells at the same time.