Somehow, Father Death’s domain remains open to you. When your body slumbers, your soul wriggles free from the flesh and begins the long descent into the Underworld, where you encounter the countless shades awaiting their chance at rebirth while having to grapple with the dread incurred by the immortal-inflicted loss of their identities. From time to time, you have managed to lead these souls out from this realm and bring them back to the mortal world, if only for a time. But for as long as they linger, they lend you whatever aid they can.

You must be mortal and have a soul in order to choose this expert path.

Level 3 Soulthief

Attributes. Increase two by 1
Characteristics. Health +3, Power +1
Languages and Professions You either speak High Archaic or you gain another profession.
Magic You discover the Soul tradition or you learn one Soul spell.
Filch Soul Whenever you complete a rest, you have a number of souls retrieved from the Underworld equal to 1 + your Power. The souls remain within you until you complete a rest or until you release them. When you gain a soul, you also gain a randomly determined profession which you keep for as long as the soul remains.
Spiritual Aid You can use an action, or a triggered action on your turn, to release one soul and gain its aid. Choose one of the following benefits:

Level 6 Soulthief

Characteristics Health +3
Underworld Foray When you become unconscious, you can use this talent to free your soul and descend into the Underworld. If you are unconscious from being incapacitated, you must roll an additional die when you make your Fate Roll and use the lowest number. If you are unconscious for any other reason, you must roll a d6 at the end of each round you remain unconscious. If you roll a 1, you become disabled and make Fate Rolls as if you were incapacitated. When you are no longer unconscious, you retrieve another soul. You can use this talent three times and you regain expended uses when you complete a rest.

Level 9 Master Soulthief

Characteristics Health +3, Power +1
Quickening Soul On your turn, if you are conscious and able to use actions, you can release a soul to increase the number of actions you can use by one. For 1 round, you impose 1 bane on attack rolls made against you. Once you use this talent, you must wait 1 minute before you can use it again.