Faith in the gods and their power is sufficient for many mortals to wield magic. Miracle workers possess conviction to such a degree that their miracles go far beyond simple spells, causing their bodies to manifest signs of their religious devotion. Miracle workers come from all religions and from all paths.
Level 7 Miracle Worker
Attributes. Increase three by 1
Characteristics. Health +6
Languages and Profession. You can speak another language and add a profession.
Stigmata You can use an action to invoke the power of a god. You gain 1 Insanity and take a –5 penalty to Health that lasts until you complete a rest. You assume the appearance of a god you serve and retain this appearance for a number of minutes equal to 1 + your Power. When you assume this appearance, each creature within short range that can see you and is not a member of your group must get a success on a Will challenge roll with 1 bane or become frightened until this effect ends.
As well, until this effect ends you make attack rolls and challenge rolls with 1 boon and you heal 1d6 damage at the end of each round.
Tongues When you speak, any creature that knows at least one language understands what you say. Also, you can choose to speak in a booming voice that can be heard up to 1 mile away.
Level 10 Miracle Worker
Characteristics Health +6
Worker of Miracles You can use an action to touch a creature and take a –5 penalty to Health that lasts until you complete a rest. Choose one of the following effects:
- The target heals damage equal to its healing rate.
- You remove a diseased affliction from the target.
- You remove a poisoned affliction from the target.
- You remove a curse from the target.
- You remove 1d3 Insanity from the target.