Ferren

Ferrens look like humans, except they have the ability to change into ordinary cats. Aware of the fear that skinchangers have over society, Ferreds do their best to bled in.

Ferrens look like humans, except they have the ability to change into ordinary cats. Aware of the fear that skinchangers have over society, Ferreds do their best to bled in.

By assuming the forms of ordinary cats, they can move through their adopted communities without arousing suspicion. The ferren have lived among the humans for generations, hiding in plain sight by keeping their unusual shapeshifting abilities concealed.

The appearance of the ferren offers few clues to their unusual abilities. They look like other humans, though their eyes might reflect light like a cat’s in the dark, and they all move with uncommon grace. Similarly, they can pass for ordinary animals of that sort when they assume the form of a feline. In human form, ferren stand between 5 feet and 5-1/2 feet tall and weigh between 100 and 150 pounds.

Creating A Ferren

  • Your size becomes 1/4.
  • Increase Perception by 2; your Defense becomes 12.
  • Your Strength becomes 8 (-2); and your agility becomes 12 (+2)
  • Your Speed becomes 12.
  • You gain the climber trait.
  • You gain natural weapons, which are claws and teeth. These weapons have the finesse property and deal 1 damage.
  • You make rolls to hide or sneak with 2 boons.
  • You are indistinguishable from an ordinary cat, although you can still talk while in this form.

Level 4 Ferren Expert

  • Your Size becomes 1/2.
  • Increase Perception by 2; your Defense becomes 13.
  • Your Strength becomes 11 (+1), and your Agility becomes 13 (+3).
  • Your Speed becomes 12.
  • You gain natural weapons, which are claws and teeth. These weapons have the finesse property and deal 1d6 damage. When you attack with these weapons, you make the attack roll with 1 boon.
  • You make rolls to hide or sneak with 2 boons. • You are indistinguishable from an ordinary lynx, although you can still talk while in this form.

Ferren Age

3d6Age
3-5You are an adolescent, from 12 to 17 years old.
6-8You are a young adult, from 18 to 25 years old.
9-12You are an adult, from 26 to 35 years old.
13-15You are a middle-aged adult, from 36 to 55 years old.
16-17You are an older adult, from 56 to 75 years old.
18You are a venerable adult, 76 years old or older.

Ferren Build

3d6Build
3You are short and either thin or heavy.
4-5You are heavy.
6-8You are short.
9-12You are of average height and weight.
13-15You are tall.
16-17You are thin.
18You are tall and either thin or heavy.

Ferren Human Appearance

3d6Appearance
3You are short and either thin or heavy.
4-5You are heavy.
6-8You are short.
9-12You are of average height and weight.
13-15You are tall.
16-17You are thin.
18You are tall and either thin or heavy.

Feline Appearance

3d6Appearance*
3Mitted, locket, or harlequin
4-5Solid
6-8Bicolor
9-12Tabby
13-15Tuxedo
16-17Tortoiseshell
18Hairless
*Choose your fur color

Ferren Mannerism

d20Mannerism
1-2You are fastidious about cleanliness.
3-4You like to knock things over.
5-6You sleep as often as you can.
7-8You like to hide or climb.
9-10You are attracted to small moving things.
11-12You are given to sudden outbursts of manic energy.
13-14You tend to shred things you handle.
15-16You hiss when you get angry or frightened.
17-18You always bury your excrement.
19-20You are attracted to water, especially running water.

Ferren Background

d20Background
1A nasty fight left you scarred.
2You were seduced by a devil. Gain 1 Corruption.
3You spent a few years in the wilderness. Gain a random wilderness profession.
4You killed someone in cold blood. Gain 1 Corruption.
5You fell in love with a human and had a child.
6You were raised by priestesses of the Moon Maiden.
7You stumbled into a hidden kingdom and remained there for 1d6 years.
8Someone important to you died, and the loss haunts you still.
9Some rotten child mistook you for a cat and took you home. You only just escaped with your life.
10You earned a living working in one of your professions.
11You traveled extensively. You can speak one additional language.
12Someone discovered your true nature and mistook you for a skinchanger. You left everything behind to start over somewhere else.
13You received an education. You know how to read the Common Tongue.
14You helped defend your community from a beastmen attack.
15You found a scroll containing an incantation of a rank 0 spell (chosen by the GM).
16You unmasked a killer or a cultist at large in your community.
17You created a lasting piece of art. Add artist to your list of professions.
18You found a potion (of the GM’s choice).
19Someone important owes you a big favor.
20You came into money. Start the game with 2d6 cp.