Chapter I · Volume I · The Kindred

Ancestries

The kindred of the world — bred, broken, borrowed, and bound. Choose the stock that shaped you, and what the shaping cost.

Changeling
Nº 01

Changeling

Changelings can use their magical nature to adopt the forms of anyone they see. They assume different forms to conceal their true nature, forms that most deem hideous and unsettling.

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Clockwork
Nº 02

Clockwork

What happens when you take the souls of the long-dead and place them in an intricate machine? You get Clockworks.

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Dwarf
Nº 03

Dwarf

Dwarfs live under the mountains in elaborate subterranean cities. From them, they launch expeditions deep into the earth to pry gold and silver from the unyielding rock.

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Elf
Nº 04

Elf

Elves come from the realm of Alfheim or “Elfland” as the other races call it. Theirs is a race blessed with long life and undeniable beauty.

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Faun
Nº 05

Faun

Fauns share the blood of beast and man, but don’t let their animalistic appearance fool you; these resilient beings are of the fay and share an ancestry with elves and faeries.

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Ferren
Nº 06

Ferren

Ferrens look like humans, except they have the ability to change into ordinary cats. Aware of the fear that skinchangers have over society, Ferreds do their best to bled in.

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Gnome
Nº 07

Gnome

Dwarves live deep underground, but Gnomes live even deeper. Gnomes were made to shape mountains and riverways. Now, they have awoken to a new world ready to use their talents to help in any way they can.

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Goblin
Nº 08

Goblin

A race that tends to be bold, adventurous, and always curious, eager to sample all the sights, smells and tastes the world has to offer.

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Halfling
Nº 09

Halfling

Halflings are happiest when relaxing in their tidy homes or sitting in the village pub, laughing with their friends over mugs of Belinda’s Finest Stout.

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Human
Nº 10

Human

Humans make up for their lack of special abilities with their versatility. They’re also the most common race in the land.

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Naga
Nº 11

Naga

The Naga are a race of hidden people. For thousands of years, they remained isolated on their magical island far in the eastern ocean. Now, a message from the Cosmic Egg has forced them to come out of hiding and travel the world. Each naga dreams of the Cosmic Egg, and each of them receives a unique message; a purpose and a mission.

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Orc
Nº 12

Orc

Long believed to be the perfect soldiers, the orcs have thrown off slavery and risen up against their masters.

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Salamander
Nº 13

Salamander

The genies shaped the first salamanders from elemental flame to serve as thralls to those wild and willful beings. For centuries, the salamanders and their descendants lived apart from the other peoples in the world, free from machinations and intrigues, but the rise of terrible evils has coaxed them out of hiding to walk the lands in their final days.

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Sylph
Nº 14

Sylph

The sylphs are a people who were shaped from wind and cloud by the genies after they spun the world into existence.

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Undine
Nº 15

Undine

The wild people under the waves, called undines, have lived in the songs and stories of sailors for many years.

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Vampire
Nº 16

Vampire

Creatures of the night, stalkers in the dark, vampires are the product of a curse from an ancient people who tried to cheat death.

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Woad
Nº 17

Woad

A race of humans living under the guidance of their ancestral spirits and a hidden sancturay called the Field Without End, these tribal people have lived in the Dark Continent for centuries. A woad is characterized by the tribe they belong which gives them a unique feature.

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Yerath
Nº 18

Yerath

Wholly alien compared to most other peoples on the continent, yerathi resemble human-sized cockroaches. They have a thick carapace, triangular heads with bulging, globular eyes, and small mouths surrounded by mandibles.

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18 ancestries · select one to read the entry