Salamander
The genies shaped the first salamanders from elemental flame to serve as thralls to those wild and willful beings. For centuries, the salamanders and their descendants lived apart from the other peoples in the world, free from machinations and intrigues, but the rise of terrible evils has coaxed them out of hiding to walk the lands in their final days.
The genies shaped the first salamanders from elemental flame to serve as thralls to those wild and willful beings. For centuries, the salamanders and their descendants lived apart from the other peoples in the world, free from machinations and intrigues, but the rise of terrible evils has coaxed them out of hiding to walk the lands in their final days.
The genies formed salamanders by infusing elemental flame with their own essence, granting the fi re solidity, humanoid form, and sentience. Their fiery heritage is still evident in the tall, twisting horns rising from salamanders’ brows, the spurs growing on their arms and legs, and their crimson skin. With pupilless white eyes and long, sharp teeth, salamanders’ features range from exotic to diabolical. A typical salamander stands between 7 and 8 feet tall and can weigh up to 400 pounds.
Common Names: Azagad, Beruul, Dedan, Fereen, Heeseh, Ignez, Seekriz, Zeez.
Creating a Salamander
Level 4 Salamander
Salamander Appearance
| 3d6 | Appearance |
|---|---|
| 3 | You have a monstrous appearance that even your own people find unsettling. A profusion of horns and spurs erupt from all over your body, and your skin is a sickly, blotchy color. Your visage is a snarling mass of bone and fl esh, eyes yellowed and dull. |
| 4 | You are a fi retail, an offshoot of the salamander race born with a serpentine tail instead of legs. Aside from this mutation, your features are those of other salamanders. Your tail imposes a –2 penalty to your Speed but grants you 1 boon on attack rolls made to grab. |
| 5-6 | You have crude, brutish features with mottled orange-and-black skin. You are considered plain or even unattractive by your people. |
| 7-8 | You have 1d6 + 3 toothlike horns growing from the top of your head. Your skin is rough and scaly, pierced by bizarre bone spurs all over your body. |
| 9-12 | You have the appearance of a typical salamander. |
| 13-14 | You are attractive for a salamander. Your horns are smooth and spurs small. |
| 15-16 | You are striking for a salamander. Your black horns are smooth and polished, your eyes blaze with an inner radiance, and your skin is warm and unbroken by spurs. |
| 17 | You are beautiful, even by the standards of other peoples. You have attractive features and a presence that grabs attention. You have no bone spurs, and only two small horns sprout from your forehead. |
| 18 | Your appearance sets you apart from nearly all of your kind. You have a shapely or muscular form with striking features. The horns and spurs common to your race are arranged in such a way that almost everyone finds you appealing and perhaps a little exotic. |