Thrallbinder — a hidden tradition —
Conjuration magic creates physical creatures and objects by weaving together threads of magical energy. Normally, the magic responsible for these creations unravels in time, the spell weakening until the conjured items dissipate in a cloud of sparkling energy. Efforts to make these creations persist longer have had mixed results, though Conjuration spells of higher ranks are evidence of successful attempts. Among those who have made a study of the art, the thrallbinders have had the greatest…
Level Progression
Reference during buildConjuration magic creates physical creatures and objects by weaving together threads of magical energy. Normally, the magic responsible for these creations unravels in time, the spell weakening until the conjured items dissipate in a cloud of sparkling energy. Efforts to make these creations persist longer have had mixed results, though Conjuration spells of higher ranks are evidence of successful attempts. Among those who have made a study of the art, the thrallbinders have had the greatest success.
Using advanced techniques uncovered through research and experimentation, they can bring forth powerful thralls to do their bidding.
The thralls that thrallbinders create vary as wildly as do their creators and can take almost any form their creators desire. Some thralls look almost human, while others resemble beasts, and others still appear to be masses of writhing tentacles, creations of gear and cog, or just about anything else. Regardless of their forms, thralls have the same basic characteristics as given below.
Level 3 Thrallbinder
Conjured Thrall
SIZE 1/2 construct
Perception 6 (-4); darksight Defense 11; Health 14 Strength 12 (+2), Agility 9 (-1), Intellect 6 (-4), Will 12 (+2) Speed 8 Immune damage from disease or poison; asleep, diseased, fatigued, poisoned
ATTACK OPTIONS
Appendage (melee) +2 (1d6)
Level 6 Thrallbinder
Improved Conjured Thrall
SIZE 1 construct
Perception 6 (-4); darksight Defense 11; Health 42 Strength 13 (+3), Agility 9 (-1), Intellect 7 (-3), Will 13 (+3) Speed 10 Immune damage from disease or poison; asleep, diseased, fatigued, poisoned
ATTACK OPTIONS
Appendage (melee) +3 plus 1 boon (2d6)
Level 9 Master Thrallbinder
Greater Conjured Thrall
SIZE 2 construct
Perception 6 (-4); darksight Defense 11; Health 84 Strength 15 (+5), Agility 9 (-1), Intellect 8 (-2), Will 14 (+4) Speed 10; flier Immune damage from disease or poison; asleep, diseased, fatigued, poisoned
ATTACK OPTIONS
Appendage (melee) +5 plus 1 boon (3d6)
SPECIAL ACTIONS
Double Attack The thrall makes two appendage attacks