Chapter I · Ancestry

Daeva

Spirits who bond with living hosts.

Ancestry Details

Reference during character creation

Spirits who bond with living hosts.

People harboring daevas appear human, though they all have small, faintly luminous crystals embedded in their foreheads. When a daeva emerges from the host body, it appears as light bound to physical form.

Daeva Traits

Additional Descriptor: Spirit
Size: 1, Speed: 5
Bonus Languages: Archaic
Symbiotic Aid: You can use this trait in combat when you make an attribute roll; add 10 to the result. Once you use this trait, you lose access to it for 1 minute.
Divine Doom: You make luck rolls with 1 bane.

LUMINOUS SYMBIOTE

Spirit
Defense: 21 Health: 20
Strength: 10 (+0) Agility: 16 (+6)
Intellect: 16 (+6) Will: 16 (+6)
Size: 1 Speed: 6 (Fly, Hover, Insubstantial, Slippery)
Languages: understands the host’s languages
Immune: asleep, blinded, controlled, deafened, frightened, held, on fire, poisoned, prone, slowed, exposure, deprivation, infection, suffocation.
Radiant: the symbiote emits bright light.
Divine Doom: the luminous symbiote makes luck rolls with 1 bane.
Luminous Symbiote: You can use an action to release a luminous symbiote into one Size 1 empty space within reach. The symbiote remains apart from you until it returns to your body or becomes incapacitated, which ends the separation regardless of your distance apart. While separated, you are weakened but lose access to the Divine Doom trait. The symbiote uses the rules below. It takes its turns when you do, and you decide what it does on its turns. If you become incapacitated while separated, the symbiote becomes weakened. If you die, the symbiote dissipates and is lost forever. In addition, your own soul is destroyed; effects that would restore you to life fail. Once you use this trait, you lose access to it for 1 minute after its effects end.

ACTIONS
Radiant Touch: the luminous symbiote reaches out its hand. Target one flesh-and-blood creature within reach and make an Agility roll with 1 boon against the target’s Agility. On a success, the target takes 3d6 damage.

REACTIONS
Dazzling Lights: when harmed, the luminous symbiote can release a flash of bright light. Each sighted creature within 3 yards makes a luck roll. On a failure, the creature becomes blinded for 1 round. Then, the symbiote loses access to this trait for 1 minute.